Quickly building backpacks with godot使用godot背包插件快速构建背包https://gitee.com/L_HM/backpack_gridVersion 1.3
This add-on provides higher-quality, more portable antialiased Line2D drawing compared to the default Godot implementation.Features:- Supports opaque and translucent Line2Ds with any joint and cap type (including multiple overlapping Line2Ds).- Supports lines of any width (constant or variable over a curve). - Lines with a thickness greater than 256 pixels may appear slightly blurry, but will still render correctly.- Features an AntialiasedPolygon2D helper node to draw 2D antialiased polygons, keeping the polygon and line in sync.- Features an AntialiasedRegularPolygon2D helper node to draw 2D antialiased circles and other regular polygons (such as hexagons).- Supports Camera2D zoom and multiple resolutions.- Works with all rendering methods (Forward+, Mobile, Compatibility).- Works on desktop platforms, Android, iOS and Web.- High performance, as only a single 256×256 custom texture is used.- Can convert existing Line2D nodes to use AntialiasedLine2D (see the usage documentation). This way, you don't need to redraw lines you've already drawn.See the usage documentation at: https://github.com/godot-extended-libraries/godot-antialiased-line2dDemo project: https://godotengine.org/asset-library/asset/31043.x version of this add-on: https://godotengine.org/asset-library/asset/1266
DateTimePicker is a Godot Android plugin that provides native Android Date Picker, Time Picker, and DateTime Picker.For a list of available methods and signals, please refer to the README: https://github.com/syntaxerror247/godot-date-time-picker/blob/main/README.md
This contains multiple plugin demos, all placed in a project for convenience.Due to GitHub issue #36713, you need to open the project to import the assets once, then close, then open: https://github.com/godotengine/godot/issues/36713See the documentation on editor plugins for more information: https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.htmlHow it works:This project contains 4 plugins:- The custom node plugin shows how to create a custom node type using `add_custom_type()`.- The material import plugin shows how to make a plugin handle importing a custom file type (`*.mtxt`). - The material creator plugin shows how to add a custom dock with some simple functionality. - The main screen plugin is a minimal example of how to create a plugin with a main screen.Check the `README.md` files included in each plugin's folder for more information.To use these plugins in another project, copy any of these folders to the `addons/` folder in a Godot project, and then enable them in the project settings menu.For example, the path would look like: `addons/custom_node/`Plugins can be distributed and installed from the UI. If you make a ZIP archive that contains the folder, Godot will recognize it as a plugin and will allow you to install it.This can be done via the terminal: `zip -r custom_node.zip custom_node/*`Language: GDScriptRenderer: Compatibility
Modular first person controller based on Quake's movement systemIncludes a system for creating controllers using modular states made out of resourcesThis modular system was built using Kabariya's strafer controller (https://github.com/Kabariya/strafer) as a base. Three features have been added to their controller:- Sliding- Maintaining the current direction when jumping (and not pressing any keys)- Limiting the player's control over the controller in the airDocumentation is included using docstrings, more information at: https://github.com/AceSpectre/Extended-Strafer-Controller
This plugin provides the basic mechanism of DungeonCrawler:- map creation via titlemap node- player movementTo run this script, simply play "World.tscn"Global.gd must be added to the autoloader. (Game/Global.gd)More detailed information can be found at:https://github.com/Rebelion-Board-game/DungonCrawler
A small experiment with UI I worked on between projects to try and emulate the feeling of a Dance Dance Revolution song select menu, can be used by clicking the buttons or the arrow and enter keys. selecting a song will take you to an associated link!Shaders:https://godotshaders.com/shader/kaleidoscope/https://godotshaders.com/shader/crt-with-variable-fisheye/Spectralizer:https://godotengine.org/asset-library/asset/2762Music:SystemST91: https://soundcloud.com/systemst91/cole-dingo-normal-version https://soundcloud.com/systemst91/cole-dingo-hard-versionTeckGeck & SystemST91: https://soundcloud.com/systemst91/sets/teckgeck-megamix-ver-rmx-by-system-st91CodyVondell: https://soundcloud.com/codyvondell/futureproof https://soundcloud.com/codyvondell/side-effects-includedMusMus: https://www.youtube.com/watch?v=ZLLn3FNyc5sMcMangos: https://www.youtube.com/watch?v=8V5T6oUOEV4
demo version: Godot 4.4 rc-3 .NETThis tool allow you Import PMX model. And import vmd animation to animate camera and model. This plugin depends on BulletSharpPInvoke.You can get libbullectc.dll from BulletSharpPInvoke's demo. Copy it to project directory. The link is below.https://github.com/AndresTraks/BulletSharpPInvoke/releasesTo compile BulletSharpPInvoke, you can check out my fork.https://github.com/sselecirPyM/BulletSharpPInvokeVideo Tutorial (Chinese):https://www.bilibili.com/video/BV1pKY3e5EHn/
New Relic (https://newrelic.com) is a SaaS based observability platform that provides software monitoring and analytics for any technology. This addon allows developers to send useful data in the form of events, metrics, or logs to New Relic for troubleshooting or game analysis. That data can then be used to create meaningful visualizations.Docs: https://github.com/khpeet/newrelic-godot-plugin?tab=readme-ov-file#new-relic-godot-plugin
Juego de aviones (Plane game demo)Este es el primer proyecto que les enseño a mis alumnos de creación de videojuegos con Godot.Es un Juego / Template que tiene un menú de selección de nivel, y un nivel en el que podés luchar contra 3 tipos de enemigos distintos.Ideal para estudiar el código y aprender conceptos básicos de godotmás info sobre los cursos en gamedevargentina.comEng:Plane game demoThis is the first project I teach my students in game development with Godot.It is a Game / Template that has a level selection menu, and a level in which you can fight against 3 different types of enemies.Ideal for studying the code and learning basic concepts of Godotmore info about the courses at gamedevargentina.com
This asset shows one way to build with Godot a 2D space shooter side-scrolling game with a wraparound world, like the one in the classic Defender arcade game.More details here: https://github.com/JSolde/Godot-demo-2D-Side-Scrolling-and-Wraparound-Shooter
This Plugin enables to dynamically change the system bar colors (status bar and navigation bar) of your godot android app.How To Use:1. Turn on gradle build in your project2. Turn off immersive_mode in Android exprot present (to make system bar visible) and make sure to turn on plugin in project settings.3. Add SystemBarColorChanger node to your scene --> To change status bar color $SystemBarColorChanger.set_status_bar_color(color) --> To change navigation bar color $SystemBarColorChanger.set_navigation_bar_color(color) --> If you want to have light status bar eg. WHITE $SystemBarColorChanger.lightStatusBar = true --> If you want to have light navigation bar eg. WHITE $SystemBarColorChanger.lightNavigationBar = true4. Translucent System Bars --> To enable translucent system bars $SystemBarColorChanger.set_translucent_system_bars(true) --> To disable translucent system bars $SystemBarColorChanger.set_translucent_system_bars(false)Demo Project: https://github.com/syntaxerror247/godot-android-system-bar-color-changer/tree/main/plugin/demoIf you have any question or issue with the plugin feel free to submit an issue in its github repository.