Addon for integrating your Godot-based simulator or application with the RTI (Runtime Infrastructure) of Inhumate Suite. Use it for connecting web-based interfaces, co-simulation, user testing etc.Read more at https://inhumatesystems.com/products/suite/.Installation instructions:1. Add the asset to your project2. Project > Tools > C# > Create C# solution3. Add the Inhumate.RTI package to the C# project: dotnet add package Inhumate.RTI4. Build project (hammer icon)5. Project Settings > Plugins tab > check EnabledMore documentation at https://docs.inhumatesystems.com/integrations/godot/.
Plugin that allow you to add custom achievement to the game and display them in the UI.You can read "README" file in your downloaded repository or in GitHub page to learn how to use it.https://github.com/5FB5/gd-achievements
Godot Addon that helps define, switch and manage state-specific permissions!!!! PLEASE READ THE DOCS ON GITHUB BEFORE USING THE PLUGIN !!!https://github.com/metapika/neon-game-modes
Godot implementation of the glTFX Reference Format, also known as glTF External Reference, glTF Experience Format, or glXF. The glTFX format allows for referencing external glTF files, and also other glTFX files, allowing for a nested scene hierarchy of arbitrary depth, with its leaf scenes being glTF files. https://github.com/KhronosGroup/glTF-External-ReferenceNote: The glTFX Reference Format is still a work in progress and is not yet ratified by the Khronos Group. Until glTFX is finalized, this addon should be considered experimental and subject to change at any time to comply with the latest iteration of the draft specification.For full functionality, this addon requires Godot 4.4 or later with this PR. https://github.com/godotengine/godot/pull/94603 It can be used with Godot 4.3, but the export settings will not be available.
Indie Blueprint is a comprehensive Godot project template designed to streamline your development process. It includes essential features, optimized settings, and best practices to help you create amazing indie gameYou can find the documentation on https://github.com/ninetailsrabbit/indie-blueprint-docs
AmbientCG Downloader Godot Plugin For Godot 4.4+Downloads Files from AmbientCG.com and automatically populates StandardMaterial3D, 3D Environments.AmbientCG license: https://docs.ambientcg.com/license/
Note: The Asset Library version does not get updated frequently. The most up to date version will always be on GitLab. The most stable version will always be on https://greenf0x.itch.io/godotboy-template. I strongly recommend you either use the Itch or GitLab version. If you need Mac support, you'll need to pull the GitLab version and build yourself.GodotBoy allows you to load ROMs from everyone's favorite 80s portable game console as well as it's 90s counter part. You can add an emulator to you game. The repo includes some examples of using these as a pickup, or as part of a control surface.The sample is the most minimal example I could come up with and a ROM created from GBStudio (another MIT licensed project)It's a GDExtention written in Rust with GodotRust and RBoy.0.1.4: It now supports Windows, Linux, Linux on ARM64, and Android (on ARM64, but no reason it can't support Android x86 if anyone wants that).0.2.0: Added support for GBA, but requires a BIOS file. Maybe someday figure out how to remove that requirement. v0.4.0 note: this was removed, it is beyond the scope of this project. If this is of interest to you, find me on BlueSky.0.3.0: Now has support for Web exports. Requires Threads and Extension support in web exports.0.4.0: Memory tools added! GBStudio added the script memory map to the exports, so you can now use the memory read/write tooling to trigger events in Godot or modify the game at run time.Itch.io Link: https://greenf0x.itch.io/godotboy-templateGodotRust: https://github.com/godot-rust/gdextRBoy: https://github.com/mvdnes/rboy
Steam Sockets Multiplayer Peer for Godot 4 via GDExtension- No dependency with lobbies- Use steam networking low level (Sockets)- No compatible with channels (Will be added in the future)- No compatible with mesh peersThis code was built on top of small experiments by Zennyth [https://github.com/Zennyth] , greenfox1505 [https://github.com/greenfox1505] and MichaelMacha [https://github.com/MichaelMacha]
It autosizes text in labels and other nodes that has text in it. Perfect for projects that has UI in them. A must have if you want to implement localization.Just use the auto size equivalent instead of the built-in ones, or change your old ones. You are good to go.-What is different?-The original was checking if the text was changed every, single, frame for each node... With this, it resizes once. Whenever the localization is changed, all the text get resized as well. You can resize all the text or some particular text yourself as well, if that is what you want.Now it works in the editor properly. You can easily preview text in different languages easily as well.-Features-Font Auto Size: Change Font-Size between two numbersFont Step Size: Change Font-Size based on pre-defined numbersStep-Size based on themeAuto-Size numbers based on theme-Current Classes-LabelButtonCheckButtonCheckBoxRichTextLabelTextEditLineEditMenuButtonOptionButtonAll thanks goes to bison - SpielmannSpiel. I just made it fit into my own needs and optimized it.Github: https://github.com/realdrip/Auto-Sized-TextOriginal Godot Asset Library: https://godotengine.org/asset-library/asset/3843Original GitHub Repository: https://github.com/SpielmannSpiel/AutoSizeText by bison - SpielmannSpiel https://spielmannspiel.com
A simple level manager for Godot.for more info see the repo at https://github.com/dmoreland117/d-s-levelsor the wiki athttps://github.com/dmoreland117/d-s-levels/wiki
An all-in-one sound and music management addon for the Godot game engine.Features:- Pooled audio stream players.- Automatic 2D and 3D space detection.- Polyphonic playback.- Stemmed music tracks.- Music crossfading.Resonate has two core systems: the SoundManager and the MusicManager.The SoundManager automatically pools and orchestrates AudioStreamPlayers for you and gives you control over the players when needed.The MusicManager composes music tracks built from stems and supports the (cross)fading of tracks or stems out of the box.Resonate is available through our repository for Godot 4.3+. For Godot versions other than the one listed on this asset, visit https://gitlab.com/widgitgaming/godot/resonate/-/releases/permalink/latestFor full details, visit our wiki at https://gitlab.com/widgitgaming/godot/resonate/-/wikis/home
A Godot Plugin that manages UI Pages and makes switching between them very easy and convenient!!!! PLEASE READ THE DOCS ON GITHUB BEFORE USING THE PLUGIN !!!https://github.com/metapika/neon-page-controller