A 3D Terrain Tool Plugin written in Mono (its battle proofed)Currently supported:- Sculpting- Holes- Flatten- Noise- Smoothing- Collider support for DEFAULT and Bullet- Painting: On each splatmap channel- Brushes: Smooth, Linear, Spherical, Tip by given radius, strength and fallof- Importing and exporting heightmaps and splatmaps for 16bit raw images (industrial default)- Mapbox Support- 4 types of import formats- Visual shader support with pre defined components- Full support over github
Quick and easy drawing of shapes, text and physics queries.
Plugin to add grass and plants to your scene in a simple way
CSG to MeshInstance converter
A vertex painting addon for the Godot game engine.Based on Vpainter by tomankirilov:https://github.com/tomankirilov/VPainter
This tool provides a panel to quickly add blockout objects like cubes and spheres. One click will add geometry primitives with optional colliders and physics body parents. Meshes may be either MeshInstance3D or CSG nodes, as well as have a particular color or material applied.
Quickly build 3D meshes via basic shapes and self-created shapes
A simple and easy to use free look camera for Godot 4 that mimics the controls of the editor camera.Features:- Look around by holding right click and moving the mouse- Move forward and backward with W and S- Move left and right with A and D- Move up and down with Q and E- Change movement speed by using the scroll wheel- Temporary increase speed by holding shiftInstallation:- attach "free_look_camera.gd" to your Camera3D node
This Godot plugin allows you to create 3D paths with weights and curves that you can export as a CSV and use in projects.Example usage for this would be a path network for city traffic.
This adds some basic Control-like nodes to the 3D world. They detect mouseEntered, mouseExited, cameraEntered, and cameraExited.camera is based on if the area of the node intersects the middle of the screen.
Vertex snapping plugin for Godot 4## How to use1. Select an object in the 3D view2. Press and hold `v` to view origin point3. Left mouse button drag to snap to any other object
Blender's 3D transforming shortcuts in GodotThis version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-blender-3d-shortcuts/tree/godot3) branch for older versionFeatures- Transform with "G", "R", "S" keys and "H" key to hide- Revert transformation with "ALT" modifier- Visualize constraint axis- Work seamlessly with Godot Spatial Editor settings("Use Local Space", "Use Snap", "Snap Settings")- Type transform value- Switch display mode with "Z"Shortcuts- Translate: G- Rotate: R- Scale: S- Revert Translation: ALT + G- Revert Rotation: ALT + R- Revert Scale: ALT + S- Constraint to Single Axis: X or Y or Z- Constraint to Plane: SHIFT + (X or Y or Z)- Delete: X- Hide: H- Precision Mode(while transforming with mouse): SHIFT- Toggle Global/Local mode(non-persistent): XX or YY or ZZ- Switch Spatial Editor Viewport Display Mode: Zv0.3.2:Add right click undoFixes Z pie eating key inputsFix unable to expand nested resource editor in inspectorFix freelook issuev0.3.1:Fix error when rotate with snappingAdd node delete action and pie menu for switching viewport display modev0.3.0:Port to Godot 4.0v0.2.1:Support multiple viewports and bugfixesv0.2.0:Greatly improve usability of addon and fix some minor bugs.Added some new feature like "SHIFT" for precision while transforming, xx/yy/zz to toggle between global/local mode, infinite mouse movement when translating or scaling and switching display mode with "Z" key.