A heightmap-based terrain node for Godot Engine 2.1, written in GDScript. More details in README or Github.Note: while I think the plugin can be used, I plan to add more features so I set the major version to 0. Expect potential changes in the API when minor version increases (the last version digits are for bug fixes and small features)If you encounter any bug, take a look at the issue tracker: https://github.com/Zylann/godot_terrain_plugin/issuesFeature changelog:0.4:- Added texture paint through vertex colors- Added HumanSheeple's shader to support up to 18 textures- Added jump to the demo, I guess- Fix Modo navigation conflict0.3:- Added collisions- Improved demo with a simple character controller- New icon0.2:- Added flatten brush mode- Fix terrain having no default size0.1.1:- Fix bottom panel editor conflict0.1: Initial release- Heightmap edition with undo/redo- Small demo with simple texture-less shader
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot version 2.1.xHow-To:Install the Plugin using the Asset Lib.To Start importing go to: Import -> MagicaVoxelChoose the file to load from, and a Folder to save the Mesh in, and press "OK"The .msh file was now created, you might notice that it is plain white. The Color vertices are not enabled yet. To enable them, add an Fixed Material to the Mesh and enable its "Use Color Array" Flag. The colors should now appear. Have fun!
A simple tool to import skyboxes (cubemaps) from Internet resources sites to use in Godot Engine.For comments, requests and other things use this thread https://godotdevelopers.org/forum/discussion/17435/godot-skybox-converter-plugin#latest
Do you like thin sharp lines of Kentucky Route Zero? Do you like Battlezone? Do you want to use wireframe art style? Do you need outline shader? The problem of pure wireframe look is that every edge of the model is rendered. And because every model has to be triangulated before rendering, you will get a very noisy look with a lot of unwanted triangles. This tool will help you to create customized wireframe from imported mesh.
A bare-bones clone of the classic desktop distraction!This is meant as a project demonstrating how a simple game can be constructed using a few basic GUI nodes.
This node plug-in for Gotot Engine enable a new kind of 3D camera, you can use it with phone vr headset or cardboard.It provide screen split for stereoscopic vision and head tracking by using accelerometer and gyroscope sensor on the phone, if gyroscope is not found, magnetometer will be used as fall back.Gyroscope data are matched with accelerometer data so to have a very accurate and responsive tracking, unfortunately only hi-end phones provide gyroscope, so, magnetometer is supported too.Magnetometer outputs a very noisy data, so, the signal is filtered in order to make it usable. The drawback of filtering data is that you introduce a lag. You can balance noise and lag by modifying the Magnetometer Interpolation parameter in the camera inspector.Changelog:- v.0.5 initial release- v.0.6 only some mess with github- v.0.7 added support for interactive objects
Simple 3D Water Shader for Godot Engine.
Navigation Agent for Godot Engine.See https://github.com/khairul169/gd-nav_agent for method list.
DigiVR is a project aimed to port GoogleVR system to Godot Engine. It's aimed now as a plugin, so feel free to give feedback.
# animated cameraA small addon to make controlling third person cameras easier.This addon adds a new type of node that will simplify creating a camera that looks at a specific position/node from a set distance and angle.Also there are options to let it move around that position in a circle or to change that point/position and angle with a transition.The speed of these animations/transitions can be controlled as well by defining how long they may take.
A SICK Mod of Zylann's terrain editor that now lets you paint your terrain entirely from vertex color and alpha data, NO UV's!!!!Choose from 16 seemless gorgeous textures to rapidly develop your game with ease.Simply load up the plugin, select the terrain, select vertex paint, choose a color, choose a brush and you're ready to go.Remember you can change the alpha values of your color for the other 8 terrain types.Slopes and snow are autogenerated from normal and height data.HAVE FUN!!!Update 05/20/2017: V1.1 Released Now features easy terrain icons to make painting your terrain even simpler :)