Godot Engine için FPS tarzı oyuncu scripti-Bugs Fixed---------------------------------v1.1Silah EklendiSes Sorunları DüzeltildiWeapon added.Sound bugs fixed.-v1.0İleri, geri, sağ ile sol hareketlerYürüme, koşma, zıplamaDört farklı zeminde(Tahta, Metal, Çim, Çakıl) yürüme, koşma sesleriGodot engine first person controllerForward, back, left and right movementWalk, run and jumpFour different floor sound effects(Wood, Metal, Grass, Dirt) for walk and run
A line edit node with the ability to limit what characters can be entered via a Regular expression string and also limit how many characters can be entered.Available settings:- inputType -select between numeric, any or regex input. Determines what kind of input can be entered. Selecting numeric will force the input to be only numeric and will also use the additional options provided for numeric input. Regex allows you to use a custom regexLimitString. For example '[0-9]' would limit it to numeric only. - limitRange - Enabling this will force a numeric limit range for numeric value entered.- min/maxNum - Establish the minimum and maximum number for that range- inputActionIncreaseNum - You can assign an input action that will trigger increasing the numeric value in the input box- inputActionDecreaseNum - You can assign an input action that will trigger decreasing the numeric value in the input box- inputNumStep - This variable determines by what amount the numeric value is increased or decreased by the input actions- cycleNumInput - If this is enabled, once the numeric input is higher than its maxNum value , it will jump to the minNum value and continue from there. The same applies also if it hits bellow the minNum , it will then jump to the maxNum - in essence making the numeric value cycle
SoftNoise-GDScript-GDScript function set generating noise (value noise, perlin noise, opensimplex(2d, 3d and 4d)...).Example of how to use:other_script.gdextends Nodevar preScript = preload("res://scripts/softnoise.gd")var softnoisefunc _ready():#Randomsoftnoise = preScript.SoftNoise.new()#Passing a seedsoftnoise = preScript.SoftNoise.new(1729)softnoise.simple_noise1d(x)softnoise.simple_noise2d(x, y)softnoise.value_noise2d(x, y)softnoise.perlin_noise2d(x, y)softnoise.openSimplex2D(x, y)softnoise.openSimplex3D(x, y, z)softnoise.openSimplex4D(x, y, z, w)
Logger is a GDScript singleton that provides a logging API for Godot projects.It allows logging messages with different levels (error, warning, info, debug, verbose) and user-defined modules/channels. The output can be done to the console/terminal, to files, or to a configurable buffer that can be retrieved and displayed in game.NB: The current version is a work in progress, and the API *will* evolve in the near future until a version 1.0 is tagged.
Display the hidden start block in a frame at the top of the script editor.
Flexible player controller for FPS games or any kind of game with first person camera.Features:- walk in any kind of map with collision- stick to elevators and moving platforms- ready to use, simply drag'n'drop, set the kind of weapon, and it's ready.- flexible weapon architecture for custom weapons- climbs stairs and slopes properly- easy sound system- impact effects, like fire, acid and explosion.Doesn't contain:- assets like meshes and sounds.
Finite state machine script that supports timers, condition evaluation and imbricated statements.This script has no depency and should be compatible with any Godot version. Installation:Copy the fsm.gd script file in your project.Usage:You don't need to change your existing code. Simply add this code where you need the machine :onready var my_fsm=preload("fsm.gd").new()my_fsm.add_state("state1")my_fsm.add_state("whatever state")my_fsm.add_link("state1","whatever state","condition",[self,"my_condition1","expected value to switch"])my_fsm.set_state("state1")func my_condition1(): return some_valueThen in a loop, like _process(delta), call :my_fsm.process(delta)To catch the signal when the current state changes:my_fsm.connect("state_changed",self,"on_state_changed")More documentation and examples on the Github page.
Artificial intelligence for characters moving in a 3D terrain in Godot.Features :- State machine- Travel with dynamic waypoints- No need for a navigation mesh- Avoid walls and holes