CRT Monitor ShaderFeatures:* Aperture grille effect* White noise* RF Switch-esque (like a old console games) blur effect* Scanline
A basic 3D refraction shader that includes the following properties:RefractionTintSpecularRoughnessMetallic/ReflectionOptional normal map
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
This contains a simple atmosphere shader usable on planets. I developped this for a tech demo I'm working on, so I thought of making it an addon.- Not realistic, but fast (no nested for loops)- Gradients of two colors for each side of the planet- Can be seen from inside like regular fog if you want to land on the planet- Switches to a cube mesh when seen from far away so multiple atmospheres can be drawn at lower cost
STN LCD-esque Shader.Features:* Blur* Color decrease* Dithering* CSTN mode
A Half-Tone post-processing effect shader that replicates the appearance of old comic books.
A collection of additional shader nodes ( + examples) that can be used in the visual shader editor to achieve common tasks faster.Installation:Just download into your projekt folder. The nodes are automatically added to shader editor. Example materials can also be found in the examples folder.Changelog 1.1:New Nodes:- Screen Space Refraction (GLES 3 only)- Read Normal Map - Various Noise nodes Changelog 1.2:New Nodes:- signed distance field (SDF) operator nodes (procedural shapes and pattern)- some generally useful helpers
A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games. Documentation at:https://github.com/jocamar/Godot-Post-Process-OutlinesIf you have any questions feel free to reach out to me on Twitter:https://twitter.com/joaomarinheiro