GPU-accelerated cellular automata template in Godot.Language: GDScriptRenderer: GLES 3
An FPS template made for and in Godot Engine (3.2.1)
Useful templates for creating games with Godot Engine. It is intended to expand and modify the toolset to your needs. It is high customizable and offers a simple, but efficient base.Features- jSaveManager: Stores values easily- jTable: Advanced Tables for Godot. For your needs- jList: Adds powerful and customizable lists.- jAudioManager: Play music and sounds with a single line of code. Everywhere.- jSettings: Basic Settings Manager- jEssentials: Simple but efficient functionsFor more information visit https://github.com/Jean28518/Godot-jTools
Rakugo is framework (inspired by Ren'Py) for story driven games in Godot. It is a Story Management Plugin. The idea is to have a ready to use plug-in for stories, so developers can create narrative driven games with all the amazing features and tools of Godot 3.2.x
A multiplayer project template allowing you to share all the code between the client and server, and export both from the same Godot project.Further, because the game logic is running on both client and server, you could have the server be authoritative if you design your game that way.Using the Linux dedicated server export template, you can run the server export on a headless machine.
You can use this template as reference to create your own 3D Platform Game in Godot.Contains:Basic player configuration (move, rotate, jump).Simple enemy animations.Coin collect configuration (coin animations, coin counter).Basic door opening mechanism (door animations, door triggers).Respawn configuration (fallzone, enemy impact).
This is a bare-ish Godot project with Gut, Pre-commit, and file_format.sh from godot-demo-projects pre-installed as GitHub Workflows.This gives Godot devs out-of-the-box CI for their game projects.
CardEngine is a framework to create card games for the Godot Engine. Non-exhaustive features list: * Dedicated editor UI to manipulate CardEngine's objects * Database system to manage cards * Fully customizable Container widget to arrange cards on a grid or along a path * Board widget to create complex interactions * Fully customizable Animations * Drag and drop support
a template project for making a game of first person exploration/walking simulator genre.features:character with acceleration and proper slope behavior;fading system;text messages;audio player with adjustable fading;flexible trigger areas;
Very simple template to use as a starting point for a top-down action RPG. It works with keyboard, touch and gamepad input, and has a character with a few moves, an inventory system and a quest system.I created this for my students as a template for their final exam so everything is implemented in the simplest form possible. Take it as a starting point rather than a solid foundation. Live demo: https://redmagegames.com/elcaballerohueco/
A battle system for a JRPG.
A well documented, and easy to use package for developing FPS, TPS, platformers etc. Package includes Character, PivotPoint (for heads and cameras), KinematicArm (SpringArm alternative which doesn't use raycasting; For a GTA like camera)Fully written in GDscript version 3.2.2