Not for 4.0+! It is a plugin that you select the size of map you want (square map size only atm), and generate. Due to limitations in the editor, it will only generate up to about a 40 x 40 meter maze, which actually is intense! You should try it :)Once generated, it will perform algorithms so create a closed wall system for paths where only a single path will get you to the area of your selected finish. There are two meshinstances that mark the general areas of start and finish. Forward or backwards up to you. Each wall is a meshinstance that can be opened, scripted like doors, visibility, collisions, etc. Make it yours! You can even save the map as an obj for external editing further!. Questions, let me know.
If you have a mesh imported from a program like Sketchup, for example, and you wanted to use materials inside the editor rather than imported with the mesh, this script will fix the issues of importing the obj and not being able to see it due to missing materials or transparency issues. Just drag the script into your mesh instance and restart
A .gdshader Godot skybox. This shader allows you to have a tiled, textured skybox with each tile being moved.
This is a plugin that lets you use FontAwesome 6 (free) icons in your project.
Vertere.gd transforms your Godot projects by adding robust internationalization capabilities directly within the Godot Editor. It offers an intuitive interface for managing multiple languages, aiming to make your game globally accessible without the need for external tools. Vertere.gd streamlines the localization process through an easy-to-use GDScript plugin, enabling dynamic text translation in a variety of languages with minimal setup.Features:- Seamless integration with the Godot Asset Library for straightforward installation.- Activation through Godot's Project Settings, ensuring the plugin is readily available across your project.- Autoload feature for "Vertere" and "Utils," making internationalization functions accessible globally within your project.- Comprehensive support for creating and managing language dictionaries directly in GDScript, allowing for quick setup and iteration of localized content.- Ability to set and change locales on the fly, catering to a global audience by accommodating their language preferences.- Dynamic text translation using simple GDScript functions, supporting placeholders for personalized content.- Enhanced project organization by allowing developers to focus on game development rather than worrying about localization details.All functionalities are designed with performance and ease of use in mind, ensuring a smooth and lag-free experience. The plugin's settings and features can be easily customized through the Godot Editor, allowing developers to tailor the internationalization process to their specific needs. Vertere.gd is an essential tool for developers looking to expand their game's reach to a global audience.
Define categories, groups and buttons in the inspector using export vars in Godot 3.x!✅ Works in Godot 3.1 ~ 3.5
HathoraHTTPRequest is a Godot 3.x plugin that extends HTTPRequest node to provide an easy access to Hathora API endpoints from GDScript.
Open an external script editor alongside the built-in editor, allowing you to use features from both at the same time.Visit the repository for setup instructions.Based off the original by calviken (repo now gone)
A simple 2D Action Game.The Player can move and attack in 4 Directions.He can lose and collect Hearts through Enemys and floating Hearts inside a Level.
Godot-Stuff Logger 3.4A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered.This latest release is now installed like a proper plugin. Activate the Logger by going into your Project settings and activating it.Note: Cyclical errors have been correct and a restart of Godot should no longer be required when adding this asset.Features* low overhead* simple to include in your projects* eight different logging levels* output to console or filesystem* html output available (experimental)This version supports the Godot Version 3.4 releases.For more information follow this linkhttps://gitlab.com/godot-stuff/gs-logger/-/blob/3.4/README.md
Godot-Stuff ECS 3.4This is a Framework for adding a simple Entity Component System using Godot.The Framework puts less emphasis on performance, and instead tries to focus on improving Workflow and Code Reuse.Features* simple design* flexible* create using scene structure or codeThis version supports the Godot 3.4 releases.Read the documentation here:https://gs-ecs-docs.readthedocs.io/en/latest/index.htmlGet started with a very simple example here:https://gs-ecs-docs.readthedocs.io/en/latest/simple.html
Addon to make bullethells. It takes care of everything related to bullet spawning : patterns, bullet properties, event triggering,... Features include complex bullet movement (from math equations to custom drawn paths), advanced homing features, built-in animation and sound manager, ability to randomise everything, and much more !As a BulletHell dev myself, my aim is to create a plugin able to recreate ALL the attack patterns present in your favorite bullethell games, with easiness of use and flexibility in mind.(Version for Godot 4 soon available) This version also works for Godot3.5Godot 4 version : https://godotengine.org/asset-library/asset/7559Here is the full documentation : https://docs.google.com/document/d/1y2aPsn72dOxQ-wBNGqLlQvrw9-SV_z12a1MradBglF4/edit?usp=sharing