This plugin translates your Godot 3 project. It's simple, efficient, and ideal for beginners.
This plugin adds dialogue and choice functionality to your Godot 3 project. It's simple, efficient, and ideal for beginners.
This plugin allows you to easily add LAN multiplayer to your Godot 3 project, even if you have no prior experience with networking.
Playgama Bridge is a unified SDK for publishing HTML5 games on various web-platforms.Documentation:https://wiki.playgama.com/playgama/sdk/engines/godot/intro
A CastleDB loader for GodotEngine 3.
Embeddable Software MIDI Player for Godot Engine 3.4 and later.2.6.2 update:* Fixed text event parse bug2.6.1 update:* replace deep_equal to == for Godot 3.4(s)* fixed bug for GS/XG resets.2.6.0 update:* Refactoring code* Fixed silence seconds* Make faster with MIDI system messages for resets* Added code for reuse AudioBus2.5.5 update:* Fixed double displaying in Node list.2.5.4 update:* Refactoring source codes* Some changes smf/sf2 file reading APIs.2.5.3 update:* No use when running on debug build.2.5.2 update:* Added no_thread_mode for HTML5 env.2.5.1 update:* Fix crash when hot reload in the debug mode by save on the editor.2.5.0 update:* Use thread for sequence playing.Features:* 100% pure GDScript* Play Standard MIDI File format 0 and format 1 with SoundFont.* Emit signals on some MIDI events (changes tempo, lyrics, markers or something).* Receive raw midi messages* You can play procedural generate MIDI sequences.Demo:https://bitbucket.org/arlez80/godot-midi-player/downloads/demo.zipRepository:https://bitbucket.org/arlez80/godot-midi-player/Wiki:https://bitbucket.org/arlez80/godot-midi-player/wiki/
This is 100% pure GDScript embeddable Software Mod Player.1.7.1 updates:* Fixed portamento up/down* Fixed error when read empty pattern from XM files* Remove unused codes1.7 updates:* Fixed tone portamento in linear frequency* Fixed vibrato does not working* Fixed volume slide command* Fixed Instrument panning* Fixed portamento/vibrato in linear frequency* Fixed tone portamento bug* Fixed 16-bit sample loop point bug.* Fixed 3xx/4xx "continue" parameter* Fixed volume resets when has no instrument number* Implement frequency 0 to stream stop.1.6 updates:* Fixed pitchbend in linear frequency mode.* Implemented vibrato depth of volume command.* Implemented global volume slide continue (parameter 0x0000).* Implemented temporary multi retrig note.1.5 updates:* Refactoring code* Fixed silence seconds* Added code for reuse AudioBus(es)1.4.3 updates:* Fixed double displaying in Node list.1.4.2 updates:* Fixed note cut parameter bug* Refactoring source code.* Some changes mod/xm file reader APIs1.4.1 updates:* Fixed doesn't re-note on when sets instrument.* Fixed some tempo bugs.1.4.0 updates:* Implemented using threads.1.3.2 updates:* Implemented global volume command.1.3.1 updates:* Fixed can't read flexible pattern order table for XM files.* Fixed mod-sample finetune on minus.* Fixed misalignment timing and found noises when use 16bit samples* Fixed behavior when not set instrument ID.1.3.0 updates:* Fixed problem play mod files* Fixed tempo bugs* Implemented some commands: patttern delay, note delay and pattern loop1.2.0 updates:* Implemented xm loader and player.Supported files:* xm* modDemo app:https://bitbucket.org/arlez80/godot-mod-player/downloads/demo.zip
This template allows you to create peer-to-peer (P2P) multiplayer games in Godot 3 without the need for a dedicated server.It uses Godot's high-level multiplayer API along with UPnP (Universal Plug and Play) for automatic port forwarding, making it easy to connect players over the internet directly.Features include:- Host/join system using IP- P2P networking with no server required- UPnP support for port forwarding- Handles connection, disconnection, and timeouts- Clean and well-organized code structure- Includes a working demo projectPerfect for developers who want to build online multiplayer games with minimal setup.
WebRTC implementation for Godot native platforms.
Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked in to version control. Stickies are like tickets, but they're purpose agnostic and could be used to track tasks, bug reports, or notes. Sticky Scribe uses a human-readable json format that is friendly for manual editing and merging if necessary. Sticky Scribe has many quality of life improvements over a basic TODO txt file at the cost of minimal file size increase and editing complexity. Sticky Scribe is not designed to replace heavier ticket tracking systems designed for large teams, instead it's emphasis is on being minimal and easy to use.
Create tile-based 3D levels for dungeon crawler -style games.See GitHub repository for more information:https://github.com/ReunMedia/godot-levelblock