Playgama Bridge is a unified SDK for publishing HTML5 games on various web-platforms.Documentation:https://wiki.playgama.com/playgama/sdk/engines/godot/intro
A CastleDB loader for GodotEngine 3.
Embeddable Software MIDI Player for Godot Engine 3.4 and later.2.6.2 update:* Fixed text event parse bug2.6.1 update:* replace deep_equal to == for Godot 3.4(s)* fixed bug for GS/XG resets.2.6.0 update:* Refactoring code* Fixed silence seconds* Make faster with MIDI system messages for resets* Added code for reuse AudioBus2.5.5 update:* Fixed double displaying in Node list.2.5.4 update:* Refactoring source codes* Some changes smf/sf2 file reading APIs.2.5.3 update:* No use when running on debug build.2.5.2 update:* Added no_thread_mode for HTML5 env.2.5.1 update:* Fix crash when hot reload in the debug mode by save on the editor.2.5.0 update:* Use thread for sequence playing.Features:* 100% pure GDScript* Play Standard MIDI File format 0 and format 1 with SoundFont.* Emit signals on some MIDI events (changes tempo, lyrics, markers or something).* Receive raw midi messages* You can play procedural generate MIDI sequences.Demo:https://bitbucket.org/arlez80/godot-midi-player/downloads/demo.zipRepository:https://bitbucket.org/arlez80/godot-midi-player/Wiki:https://bitbucket.org/arlez80/godot-midi-player/wiki/
This is 100% pure GDScript embeddable Software Mod Player.1.7.1 updates:* Fixed portamento up/down* Fixed error when read empty pattern from XM files* Remove unused codes1.7 updates:* Fixed tone portamento in linear frequency* Fixed vibrato does not working* Fixed volume slide command* Fixed Instrument panning* Fixed portamento/vibrato in linear frequency* Fixed tone portamento bug* Fixed 16-bit sample loop point bug.* Fixed 3xx/4xx "continue" parameter* Fixed volume resets when has no instrument number* Implement frequency 0 to stream stop.1.6 updates:* Fixed pitchbend in linear frequency mode.* Implemented vibrato depth of volume command.* Implemented global volume slide continue (parameter 0x0000).* Implemented temporary multi retrig note.1.5 updates:* Refactoring code* Fixed silence seconds* Added code for reuse AudioBus(es)1.4.3 updates:* Fixed double displaying in Node list.1.4.2 updates:* Fixed note cut parameter bug* Refactoring source code.* Some changes mod/xm file reader APIs1.4.1 updates:* Fixed doesn't re-note on when sets instrument.* Fixed some tempo bugs.1.4.0 updates:* Implemented using threads.1.3.2 updates:* Implemented global volume command.1.3.1 updates:* Fixed can't read flexible pattern order table for XM files.* Fixed mod-sample finetune on minus.* Fixed misalignment timing and found noises when use 16bit samples* Fixed behavior when not set instrument ID.1.3.0 updates:* Fixed problem play mod files* Fixed tempo bugs* Implemented some commands: patttern delay, note delay and pattern loop1.2.0 updates:* Implemented xm loader and player.Supported files:* xm* modDemo app:https://bitbucket.org/arlez80/godot-mod-player/downloads/demo.zip
This template allows you to create peer-to-peer (P2P) multiplayer games in Godot 3 without the need for a dedicated server.It uses Godot's high-level multiplayer API along with UPnP (Universal Plug and Play) for automatic port forwarding, making it easy to connect players over the internet directly.Features include:- Host/join system using IP- P2P networking with no server required- UPnP support for port forwarding- Handles connection, disconnection, and timeouts- Clean and well-organized code structure- Includes a working demo projectPerfect for developers who want to build online multiplayer games with minimal setup.
WebRTC implementation for Godot native platforms.
Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked in to version control. Stickies are like tickets, but they're purpose agnostic and could be used to track tasks, bug reports, or notes. Sticky Scribe uses a human-readable json format that is friendly for manual editing and merging if necessary. Sticky Scribe has many quality of life improvements over a basic TODO txt file at the cost of minimal file size increase and editing complexity. Sticky Scribe is not designed to replace heavier ticket tracking systems designed for large teams, instead it's emphasis is on being minimal and easy to use.
Create tile-based 3D levels for dungeon crawler -style games.See GitHub repository for more information:https://github.com/ReunMedia/godot-levelblock
Tool to improve the development experience when creating Godot Mod Loader mods.Features:- Simple mod zipping process to ensure proper format for ModLoader--- Steam Workshop--- Thunderstore (soon™)- Easy editing of the mod's `manifest.json` file, with validation- Json Schema editor for the mod's configuration settings, with validation (soon™)- Advanced right click context menu in the file system--- Create new script override file--- Create new asset overwrite- Create a simple mod skeleton with a single click- Easy symlinking of existing modsUsageClick the "Mod Tool" button in the Godot editor's top menu bar to open the Mod Tool window.Right click on a file in the FileSystem dock to get context actions.
A Godot plugin to create 3D highways, streets, and AI paths with ease (Godot 3.5 version no longer in development)Features include:- Fully custom geometry extending the 3D Path node, for perfectly tiled road seams and no holes or gaps.- Custom nodes for road generation (RoadManager, RoadContainer, RoadPoint, and RoadLane)- Utility RoadLaneAgent node for easily following your road- The ability to define arbitrary number of lanes and other parameters on a per-RoadPoint basis- Procedural geometry for lane changes based on connected RoadPoints- Automated collision mesh generation- Automated AI lane paths created with neighbor-connectedness- Visual feedback with custom viewport gizmos- Quickly generate roads using interactive an interactive add mode and live connection tool- Several hand-modeled intersections ready to drop into your sceneNote: v0.6.0 is the last update we are planning to make for Godot 3.x
Professional Start.io ads integration for Godot 3.6 featuring a robust singleton interface and native Android plugin. Supports banners, interstitials, rewarded ads, with auto-reload, GDPR compliance, and full error handling. Perfect for mobile game monetization!
Casual Run Arcade is an open-source Godot project where players must avoid obstacles, collect coins and survive as long as possible while the game speed gradually increases. Also the game features a skins system, where you can unlock skins and use them in-game. Built using the Godot game engine (version 3.5 or later) with the GLES 2 renderer, this project is optimized for mobile devices, ensuring smooth gameplay (good FPS, no stutters) even on low-end phones.More info: https://thegamehub.club/viewtopic.php?t=2