A SICK Mod of Zylann's terrain editor that now lets you paint your terrain entirely from vertex color and alpha data, NO UV's!!!!Choose from 16 seemless gorgeous textures to rapidly develop your game with ease.Simply load up the plugin, select the terrain, select vertex paint, choose a color, choose a brush and you're ready to go.Remember you can change the alpha values of your color for the other 8 terrain types.Slopes and snow are autogenerated from normal and height data.HAVE FUN!!!Update 05/20/2017: V1.1 Released Now features easy terrain icons to make painting your terrain even simpler :)
Example of binary game. Improve your ability to convert decimal numbers to binary.
# animated cameraA small addon to make controlling third person cameras easier.This addon adds a new type of node that will simplify creating a camera that looks at a specific position/node from a set distance and angle.Also there are options to let it move around that position in a circle or to change that point/position and angle with a transition.The speed of these animations/transitions can be controlled as well by defining how long they may take.
DigiVR is a project aimed to port GoogleVR system to Godot Engine. It's aimed now as a plugin, so feel free to give feedback.
Navigation Agent for Godot Engine.See https://github.com/khairul169/gd-nav_agent for method list.
Simple 3D Water Shader for Godot Engine.
This node plug-in for Gotot Engine enable a new kind of 3D camera, you can use it with phone vr headset or cardboard.It provide screen split for stereoscopic vision and head tracking by using accelerometer and gyroscope sensor on the phone, if gyroscope is not found, magnetometer will be used as fall back.Gyroscope data are matched with accelerometer data so to have a very accurate and responsive tracking, unfortunately only hi-end phones provide gyroscope, so, magnetometer is supported too.Magnetometer outputs a very noisy data, so, the signal is filtered in order to make it usable. The drawback of filtering data is that you introduce a lag. You can balance noise and lag by modifying the Magnetometer Interpolation parameter in the camera inspector.Changelog:- v.0.5 initial release- v.0.6 only some mess with github- v.0.7 added support for interactive objects
A simple plugin which adds a new dock to your project. In this dock, the plug-in will track the amount of time that goes by as the project this plug-in is active in is open in your editor. This data is saved and restored automatically as the project is opened & closed. A reset button is provided if you want to reset your project time for any reason.Updates:-0.2: Added a session time tracker (resets every time you open the project)
The Arc dark theme for godot editorBoth lowDPI and HiDPI are supported
Do you like thin sharp lines of Kentucky Route Zero? Do you like Battlezone? Do you want to use wireframe art style? Do you need outline shader? The problem of pure wireframe look is that every edge of the model is rendered. And because every model has to be triangulated before rendering, you will get a very noisy look with a lot of unwanted triangles. This tool will help you to create customized wireframe from imported mesh.
A simple tool to import skyboxes (cubemaps) from Internet resources sites to use in Godot Engine.For comments, requests and other things use this thread https://godotdevelopers.org/forum/discussion/17435/godot-skybox-converter-plugin#latest
Cute 3D third person shooter game kit.What's included in this project:- Third person player controller.- Networked multiplayer implementation, use -sv param to host a server with headless version of export template.- Gun firing, currently only have projectile firing (rocket launcher).- Chat system with a text command.To do:- Lobby system.- Scoreboard.- Capture the flag mode ?- Etc.