NodeLabel that adds support for Markdown, RenPy and more,
3D Maze generator, with Debug mode, showing connexion between rooms, hiding walls if necessary.
3D Tiles for Godot streams real-world 3D content such as high-resolution photogrammetry, terrain, imagery, and 3D buildings from Cesium Ion and other sources available as optional commercial subscriptions. The plugin includes Cesium Ion integration for instant access to global high-resolution 3D content ready for runtime streaming. Cesium ion users can also leverage cloud-based 3D tiling pipelines to create end-to-end workflows to transform massive heterogenous content into semantically-rich 3D Tiles, ready for streaming to the Godot Engine.3D Tiles for Godot supports cloud and private network content and services based on open standards and APIs. You are free to use any combination of supported content sources, standards, APIs with 3D Tiles for Godot.
Small GDExtension plugin that allows to retrieve data from MSI Afterburner, supports graphs minimum and maximum limits.Windows 32 and 64 bit only.
This addon allows more efficient windows in Godot, with a built-in blue neon theme.NOTE: Not all window class features are available.
I created the Orc Clash game to learn more about making video games! I hope you find it fun and helpful, whether you're playing it or trying to make your own games!
Binary Radians or BRads were often used in classic games taking advantage of the limitations of an unsigned byte to provide angles of 255 directions. Practically this is no longer used as floating point processing is so fast on modern CPUs and GPUs. Netherless this addon provides support to make life a little easier if the need arises to port some legacy code which uses BRads.
Heightmap-based terrain for Godot 4.1 and later.It supports collision, texture painting, colouring, holes, level of detail, and grass.This is a port of the Godot 3 version, with a few changes.Fixes in 1.7.2:- Fixed error when removing a texture from a TextureSetFixes in 1.7.1:- Fixed terrain loading incorrectly in release (non-debug) exportsChanges in 1.7:- Ported the plugin to Godot 4.1- Heightmaps now use 32-bit floats instead of 16-bit floats- Changed some APIs to use `Vector2i`- Added `cast_shadow` setting to `HTerrain`- Added `cast_shadow` setting to `HTerrainDetailLayer`- Added slope limit slider to detail density painting- Exposed `roughness` in detail layer shader (but reflections may be off due to the normals hack)- Allow decimal values in `min_height` and `max_height` when importing a heightmap- Changed shape list in brush settings so it can be used as a regular palette when cycling is off- Fixed terrain not functional when using a 32-bit version of Godot (The GDNative library is only maintained for 64-bit)- Fixed TextureSet editor logging errors when selecting slots with textures using color codes instead of image files- Fixed texture list becoming empty when selecting another terrain sharing the same TextureSet
Allows your players to send bug reports, feature requests and general feedback directly from within the game to a discord webhook.From there you can do whatever.
Pastebin API Wrapper allows you to access the Pastebin API from GodotEngine. You can create any kind of paste with the supported langauges.
not player
It is a symmetric sphere where the Subdivisions determine the resolution of the polygons. While the default sphere is using Radial Segments and Rings. This difference is most notable in the high polygon count on the poles.