A high performance, editable terrain system for Godot 4.4+ written in C++ as a GDExtension plugin.Features:* GPU driven, Clipmap Mesh Terrain* Can be accessed by GDScript, C#, and any language Godot supports* Terrains as small as 64x64m up to 65.5x65.5km* Up to 32 textures* Up to 10 levels of detail for the terrain* Foliage instancing w/ 10 levels of detail* Sculpting, holes, texture painting, texture detiling, painting colors and wetness* Imports heightmaps from other toolsRelease Notes:https://github.com/TokisanGames/Terrain3D/releases/tag/v1.0.2-stableRequirements:* This build works on Godot 4.4-4.6+ in Windows, Linux, macOS, and mobile.* Mobile, MacOS, D3D12, Web read special notes:https://terrain3d.readthedocs.io/en/stable/docs/platforms.htmlInstallation:After installation, restart, then enable the plugin in Project Settings/Plugins. See full Installation & Upgrade instructions:https://terrain3d.readthedocs.io/en/stable/docs/installation.htmlRead all documentation here and watch the tutorial videos.https://terrain3d.readthedocs.io/en/stable/index.html
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Godot implementation of the glTFX Reference Format, also known as glTF External Reference, glTF Experience Format, or glXF. The glTFX format allows for referencing external glTF files, and also other glTFX files, allowing for a nested scene hierarchy of arbitrary depth, with its leaf scenes being glTF files. https://github.com/KhronosGroup/glTF-External-ReferenceNote: The glTFX Reference Format is still a work in progress and is not yet ratified by the Khronos Group. Until glTFX is finalized, this addon should be considered experimental and subject to change at any time to comply with the latest iteration of the draft specification.For full functionality, this addon requires Godot 4.4 or later with this PR. https://github.com/godotengine/godot/pull/94603 It can be used with Godot 4.3, but the export settings will not be available.
Godot implementation of the glTFX Reference Format, also known as glTF External Reference, glTF Experience Format, or glXF. The glTFX format allows for referencing external glTF files, and also other glTFX files, allowing for a nested scene hierarchy of arbitrary depth, with its leaf scenes being glTF files. https://github.com/KhronosGroup/glTF-External-Reference Note: The glTFX Reference Format is still a work in progress and is not yet ratified by the Khronos Group. Until glTFX is finalized, this addon should be considered experimental and subject to change at any time to comply with the latest iteration of the draft specification. For full functionality, this addon requires Godot 4.4 or later with this PR. https://github.com/godotengine/godot/pull/94603 It can be used with Godot 4.3, but the export settings will not be available.
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Quick Information
Godot implementation of the glTFX Reference Format, also known as glTF External Reference, glTF Experience Format, or glXF. The glTFX format allows for referencing external glTF files, and also other glTFX files, allowing for a nested scene hierarchy of arbitrary depth, with its leaf scenes being glTF files. https://github.com/KhronosGroup/glTF-External-ReferenceNote: The glTFX Reference Format is still a work in progress and is not yet ratified by the Khronos Group. Until glTFX is finalized, this addon should be considered experimental and subject to change at any time to comply with the latest iteration of the draft specification.For full functionality, this addon requires Godot 4.4 or later with this PR. https://github.com/godotengine/godot/pull/94603 It can be used with Godot 4.3, but the export settings will not be available.