This addon adds a container, that can have multiple tabs, which the user can change by swiping left or right on the screen. It is based on the ScrollContainer node.Getting Started:• Download the addon and place it into your project directory, either manually, or through the Asset Store• Activate it in the Project Settings ("Plugins" tab)• Add a BetterTabContainer node to a scene. It is recommended that it is either set to full rect or has a "Fill" horizontal size flag• Add multiple nodes to it. Each child node counts as a separate tab, it can be any type of Control node. Please ignore the "ScrollContainer can only have one node" warning, I am actively trying to get rid of it• Done!Customizing the Node:• You can set the "Current Tab" property in the inspector. By default, it is set to 0, meaning the first tab is active on start• You can connect the "tab_switched" signal to another node to detect when it's changed• If you want to change the tab through code (for example, if you have a list of tab buttons next to the container), you can call the switch_tab(tab) method• You might also want to hide the horizontal scroll bar, as it does nothing• If you want to be able to swipe on tabs, make sure to set all of the children containers' mouse filter to "Pass", so it detects input
Quick Information
BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.If you're searching for a Godot optimized bullets plugin, BlastBullets2D is built exactly for that purpose.Also perfect as a Godot bullet hell plugin since it allows having THOUSANDS of bullets visible on screen.BlastBullets2D comes already compiled and ready for these platforms: Windows macOS Linux Android iOS WebBlastBullets2D is fully cross platform now, because it uses the godot-plus-plus template. If you also want to write C++ code in Godot or you have some old GDExtension plugins you want to update, I suggest checking it out.BlastBullets2D integrates seamlessly into your Godot project. You do not need any knowledge of C++ to use it. Everything is controlled through GDScript, made possible by Godot’s GDExtension system.For more information visit the official repository here:https://github.com/nikoladevelops/godot-blast-bullets-2d
GDExtension header and API
This repository contains the C header and API JSON for Godot Engine's GDExtensions API.
Updating header and API
If the current branch is not up-to-date for your needs, or if you want to sync the header and API JSON with your own modified version of Godot, here is the update procedure used to sync this repository with upstream releases:
- Compile Godot Engine at the specific
version/commit which you are using.
- Or if you use an official release, download that version of the Godot editor.
- Use the compiled or downloaded executable to generate the
extension_api.jsonandgdextension_interface.hfiles with:
godot --dump-extension-api --dump-gdextension-interface
BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay. If you're searching for a Godot optimized bullets plugin, BlastBullets2D is built exactly for that purpose. Also perfect as a Godot bullet hell plugin since it allows having THOUSANDS of bullets visible on screen. BlastBullets2D comes already compiled and ready for these platforms: Windows macOS Linux Android iOS Web BlastBullets2D is fully cross platform now, because it uses the godot-plus-plus template. If you also want to write C++ code in Godot or you have some old GDExtension plugins you want to update, I suggest checking it out. BlastBullets2D integrates seamlessly into your Godot project. You do not need any knowledge of C++ to use it. Everything is controlled through GDScript, made possible by Godot’s GDExtension system. For more information visit the official repository here: https://github.com/nikoladevelops/godot-blast-bullets-2d
Reviews
Quick Information
BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.If you're searching for a Godot optimized bullets plugin, BlastBullets2D is built exactly for that purpose.Also perfect as a Godot bullet hell plugin since it allows having THOUSANDS of bullets visible on screen.BlastBullets2D comes already compiled and ready for these platforms: Windows macOS Linux Android iOS WebBlastBullets2D is fully cross platform now, because it uses the godot-plus-plus template. If you also want to write C++ code in Godot or you have some old GDExtension plugins you want to update, I suggest checking it out.BlastBullets2D integrates seamlessly into your Godot project. You do not need any knowledge of C++ to use it. Everything is controlled through GDScript, made possible by Godot’s GDExtension system.For more information visit the official repository here:https://github.com/nikoladevelops/godot-blast-bullets-2d