Replicate Operating System key presses and release into Godot.Useful if there is a need to listen key press/release when Godot window is not focus. Examples:- Overlays (like Steam and Discord show overlays)- Streaming software (like OBS Studio use to change scenes)- VTuber software (change character state)Compatibility with Linux (X11) and Windows.
Quick Information
/!\ Outdated : Use TweenFX instead /!\https://github.com/EvilBunnyMan/TweenFX(it's the way-better version of this one)The TweenAnimator class provides an easy-to-use set of static methods for animating Node CanvasItem and Labels properties in Godot. It includes various animation effects like fade, scale, shake, and more. It can be used in both editor plugins and runtime code. The class is designed to facilitate quick visual effects without needing to manually manage tweening logic and to be usable anywhere in a project.Demo project : https://github.com/EvilBunnyMan/TweenAnimatorDemo
TweenAnimator
Fancy Tweens Animations
Demo project : https://github.com/EvilBunnyMan/TweenAnimatorDemo
/!\ Outdated : Use TweenFX instead /!\ https://github.com/EvilBunnyMan/TweenFX (it's the way-better version of this one) The TweenAnimator class provides an easy-to-use set of static methods for animating Node CanvasItem and Labels properties in Godot. It includes various animation effects like fade, scale, shake, and more. It can be used in both editor plugins and runtime code. The class is designed to facilitate quick visual effects without needing to manually manage tweening logic and to be usable anywhere in a project. Demo project : https://github.com/EvilBunnyMan/TweenAnimatorDemo
Reviews
Quick Information
/!\ Outdated : Use TweenFX instead /!\https://github.com/EvilBunnyMan/TweenFX(it's the way-better version of this one)The TweenAnimator class provides an easy-to-use set of static methods for animating Node CanvasItem and Labels properties in Godot. It includes various animation effects like fade, scale, shake, and more. It can be used in both editor plugins and runtime code. The class is designed to facilitate quick visual effects without needing to manually manage tweening logic and to be usable anywhere in a project.Demo project : https://github.com/EvilBunnyMan/TweenAnimatorDemo