An advanced game AI framework, based on Goal Oriented Action Planning (GOAP), and implemented in Godot.**NOTE: The Godot Asset Library tries to import this addon at the top folder of your project because I have set it up to be better as a git submodule. If installing through the asset library, make sure to click *Change Install Folder* and put the addon in `addons/GdPlanningAI`.**
Quick Information
A minimal multipurpose import script.Lets you edit various properties of models exported from blender that you can not traditionally do with the advanced import settings.=== Objectives ===-> Change any property when an object or material as it's imported into godot automatically based on custom property in blender-> Allow for using multimesh-> Optionally change the root node to some child== Install Instructions ==1. Install normally from asset library2. Project > Project Settings > Import Defaults > Importer: Scene > Import Script > Path > set to: res://addons/QImportScript/q_import_script.gd (this will make this apply to all new imported models)3. For all existing models: model's normal import settings > Import Script > Path > set to: res://addons/QImportScript/q_import_script.gd4. Detailed usage instructions are inside of a comment in the script
A minimal multipurpose import script. Lets you edit various properties of models exported from blender that you can not traditionally do with the advanced import settings. === Objectives === -> Change any property when an object or material as it's imported into godot automatically based on custom property in blender -> Allow for using multimesh -> Optionally change the root node to some child == Install Instructions == 1. Install normally from asset library 2. Project > Project Settings > Import Defaults > Importer: Scene > Import Script > Path > set to: res://addons/QImportScript/q_import_script.gd (this will make this apply to all new imported models) 3. For all existing models: model's normal import settings > Import Script > Path > set to: res://addons/QImportScript/q_import_script.gd 4. Detailed usage instructions are inside of a comment in the script
Reviews
Quick Information
A minimal multipurpose import script.Lets you edit various properties of models exported from blender that you can not traditionally do with the advanced import settings.=== Objectives ===-> Change any property when an object or material as it's imported into godot automatically based on custom property in blender-> Allow for using multimesh-> Optionally change the root node to some child== Install Instructions ==1. Install normally from asset library2. Project > Project Settings > Import Defaults > Importer: Scene > Import Script > Path > set to: res://addons/QImportScript/q_import_script.gd (this will make this apply to all new imported models)3. For all existing models: model's normal import settings > Import Script > Path > set to: res://addons/QImportScript/q_import_script.gd4. Detailed usage instructions are inside of a comment in the script