This addon adds a container, that can have multiple tabs, which the user can change by swiping left or right on the screen. It is based on the ScrollContainer node.Getting Started:• Download the addon and place it into your project directory, either manually, or through the Asset Store• Activate it in the Project Settings ("Plugins" tab)• Add a BetterTabContainer node to a scene. It is recommended that it is either set to full rect or has a "Fill" horizontal size flag• Add multiple nodes to it. Each child node counts as a separate tab, it can be any type of Control node. Please ignore the "ScrollContainer can only have one node" warning, I am actively trying to get rid of it• Done!Customizing the Node:• You can set the "Current Tab" property in the inspector. By default, it is set to 0, meaning the first tab is active on start• You can connect the "tab_switched" signal to another node to detect when it's changed• If you want to change the tab through code (for example, if you have a list of tab buttons next to the container), you can call the switch_tab(tab) method• You might also want to hide the horizontal scroll bar, as it does nothing• If you want to be able to swipe on tabs, make sure to set all of the children containers' mouse filter to "Pass", so it detects input
Quick Information
Use Godot Font Icons instead!This addon provides the following nodes to use the icons in Godot:MaterialIcon: A node that displays an icon from the Material Design Icons collection.MaterialButton: A node that displays an icon from the Material Design Icons collection as a button (without label).Version 2.0 is rewritten to give you access to MaterialIconsDB singleton for easier use of icons anywhere in your project.It’s also adds IconsFinder to the Godot’s Tools menu. So you can find the icons easily.


MaterialIcons for Godot
Templarian's Material-Design-Icons is a collection of icons for the Material Design specification.
This addon provides the following nodes to use the icons in Godot:
- MaterialIcon: A node that displays an icon from the Material Design Icons collection.
- MaterialButton: A node that displays an icon from the Material Design Icons collection as a button (without label).
It's also adds IconsFinder to the Godot's Tools menu. So you can find the icons easily.
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Exporting
For emojis to work in exported projects, you need add *.json files to include files settings:
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Install using gd-plug
To install it with gd-plug add in your plug.gd script:
extends "res://addons/gd-plug/plug.gd"
func _plugging():
# your other plugins/addons install instructions
# ...
plug("rakugoteam/Godot-Material-Icons", {"include": ["addons", ".import/"]})
Use Godot Font Icons instead! This addon provides the following nodes to use the icons in Godot: MaterialIcon: A node that displays an icon from the Material Design Icons collection. MaterialButton: A node that displays an icon from the Material Design Icons collection as a button (without label). Version 2.0 is rewritten to give you access to MaterialIconsDB singleton for easier use of icons anywhere in your project. It’s also adds IconsFinder to the Godot’s Tools menu. So you can find the icons easily.
Reviews
Quick Information
Use Godot Font Icons instead!This addon provides the following nodes to use the icons in Godot:MaterialIcon: A node that displays an icon from the Material Design Icons collection.MaterialButton: A node that displays an icon from the Material Design Icons collection as a button (without label).Version 2.0 is rewritten to give you access to MaterialIconsDB singleton for easier use of icons anywhere in your project.It’s also adds IconsFinder to the Godot’s Tools menu. So you can find the icons easily.