A high performance, editable terrain system for Godot 4.4+ written in C++ as a GDExtension plugin.Features:* GPU driven, Clipmap Mesh Terrain* Can be accessed by GDScript, C#, and any language Godot supports* Terrains as small as 64x64m up to 65.5x65.5km* Up to 32 textures* Up to 10 levels of detail for the terrain* Foliage instancing w/ 10 levels of detail* Sculpting, holes, texture painting, texture detiling, painting colors and wetness* Imports heightmaps from other toolsRelease Notes:https://github.com/TokisanGames/Terrain3D/releases/tag/v1.0.2-stableRequirements:* This build works on Godot 4.4-4.6+ in Windows, Linux, macOS, and mobile.* Mobile, MacOS, D3D12, Web read special notes:https://terrain3d.readthedocs.io/en/stable/docs/platforms.htmlInstallation:After installation, restart, then enable the plugin in Project Settings/Plugins. See full Installation & Upgrade instructions:https://terrain3d.readthedocs.io/en/stable/docs/installation.htmlRead all documentation here and watch the tutorial videos.https://terrain3d.readthedocs.io/en/stable/index.html
Quick Information
It is an implementation of Verlet integration for physics ropes on Godot 4.4+ .NET similar to the ones seen in `Half-Life 2` or generally in `Source` engine.This addon allows creation of dynamic and physics-based ropes, specifically offering specialized nodes to create either fully simulated visual ropes or physical rigid-body-based ones, depending on needed use case.Features:1. Generation of flat-plane rope meshes using tessellation with Catmull-Rom splines.2. Two variants of rope simulation: fully verlet-based (optionally affected by other bodies) and built-in physics-based (both affects and is affected by other bodies).3. Integrated joint nodes allowing to connect ropes to other nodes and physical bodies, constraining their movement.4. Many adjustable parameters: particle & segment counts; lengths & widths; custom simulation rates; wind & gravity forces; customizable damping; customizable visuals; and other fine-tunning settings specific to each rope variant.5. `VisibleOnScreenNotifier3D` optional support (integrated and automatic) for performance improvements when required.6. Simulated advanced performance-friendly slide collisions for `VerletRopeSimulated` with static mode `O(n)` and dynamic mode `O(n*m)` raycasts complexity (`n` - rope particles, `m` - affected dynamic bodies).7. Editor-specific tooling to make ropes configuration easier: Different `[Tool]` buttons for quick joint creation, rope resets, structure copying and quick configuration presets; Internal meta-stamping for ropes duplications/copypaste support; Custom editor-collisions for precise rope click-selectors.
It is an implementation of Verlet integration for physics ropes on Godot 4.4+ .NET similar to the ones seen in `Half-Life 2` or generally in `Source` engine. This addon allows creation of dynamic and physics-based ropes, specifically offering specialized nodes to create either fully simulated visual ropes or physical rigid-body-based ones, depending on needed use case. Features: 1. Generation of flat-plane rope meshes using tessellation with Catmull-Rom splines. 2. Two variants of rope simulation: fully verlet-based (optionally affected by other bodies) and built-in physics-based (both affects and is affected by other bodies). 3. Integrated joint nodes allowing to connect ropes to other nodes and physical bodies, constraining their movement. 4. Many adjustable parameters: particle & segment counts; lengths & widths; custom simulation rates; wind & gravity forces; customizable damping; customizable visuals; and other fine-tunning settings specific to each rope variant. 5. `VisibleOnScreenNotifier3D` optional support (integrated and automatic) for performance improvements when required. 6. Simulated advanced performance-friendly slide collisions for `VerletRopeSimulated` with static mode `O(n)` and dynamic mode `O(n*m)` raycasts complexity (`n` - rope particles, `m` - affected dynamic bodies). 7. Editor-specific tooling to make ropes configuration easier: Different `[Tool]` buttons for quick joint creation, rope resets, structure copying and quick configuration presets; Internal meta-stamping for ropes duplications/copypaste support; Custom editor-collisions for precise rope click-selectors.
Reviews
Quick Information
It is an implementation of Verlet integration for physics ropes on Godot 4.4+ .NET similar to the ones seen in `Half-Life 2` or generally in `Source` engine.This addon allows creation of dynamic and physics-based ropes, specifically offering specialized nodes to create either fully simulated visual ropes or physical rigid-body-based ones, depending on needed use case.Features:1. Generation of flat-plane rope meshes using tessellation with Catmull-Rom splines.2. Two variants of rope simulation: fully verlet-based (optionally affected by other bodies) and built-in physics-based (both affects and is affected by other bodies).3. Integrated joint nodes allowing to connect ropes to other nodes and physical bodies, constraining their movement.4. Many adjustable parameters: particle & segment counts; lengths & widths; custom simulation rates; wind & gravity forces; customizable damping; customizable visuals; and other fine-tunning settings specific to each rope variant.5. `VisibleOnScreenNotifier3D` optional support (integrated and automatic) for performance improvements when required.6. Simulated advanced performance-friendly slide collisions for `VerletRopeSimulated` with static mode `O(n)` and dynamic mode `O(n*m)` raycasts complexity (`n` - rope particles, `m` - affected dynamic bodies).7. Editor-specific tooling to make ropes configuration easier: Different `[Tool]` buttons for quick joint creation, rope resets, structure copying and quick configuration presets; Internal meta-stamping for ropes duplications/copypaste support; Custom editor-collisions for precise rope click-selectors.