A high performance, editable terrain system for Godot 4.4+ written in C++ as a GDExtension plugin.Features:* GPU driven, Clipmap Mesh Terrain* Can be accessed by GDScript, C#, and any language Godot supports* Terrains as small as 64x64m up to 65.5x65.5km* Up to 32 textures* Up to 10 levels of detail for the terrain* Foliage instancing w/ 10 levels of detail* Sculpting, holes, texture painting, texture detiling, painting colors and wetness* Imports heightmaps from other toolsRelease Notes:https://github.com/TokisanGames/Terrain3D/releases/tag/v1.0.2-stableRequirements:* This build works on Godot 4.4-4.6+ in Windows, Linux, macOS, and mobile.* Mobile, MacOS, D3D12, Web read special notes:https://terrain3d.readthedocs.io/en/stable/docs/platforms.htmlInstallation:After installation, restart, then enable the plugin in Project Settings/Plugins. See full Installation & Upgrade instructions:https://terrain3d.readthedocs.io/en/stable/docs/installation.htmlRead all documentation here and watch the tutorial videos.https://terrain3d.readthedocs.io/en/stable/index.html
Quick Information
Plug & Play First-Person Controller for Godot 4.4+Just drag, drop, and you're ready to go FPS-style! This first-person character controller is tailor-made for developers who want solid, smooth, and satisfying movement right out of the box.Core Features That Feel Great• Movement – Smooth walking, running, and turning that feels intuitive and responsive• Jumping, crouching, and smooth crouch jumps!• Automatic handling of low height bumps and obstacles – Automatically adjusts your character’s movement to smoothly handle low height bumps and small obstacles• Automatic stair climbing – walk up and down step-shaped terrain effortlessly• Health, damage, and death – complete with dramatic shader effects• Head-bump protection – jump without getting stuck in ceilings• Bobbing movement – immersive bounce while walking, crouching, and sprinting to bring your character to life• No mesh invasion – tight collision keeps your player out of walls, floors, and ceilings where they don’t belong• Developer API – Fully customizable! Access key functions through an easy-to-use API to tweak or extend the controller to fit your project needsBuilt by devs, for devs — clean, extendable, and battle-tested. Just drop it into your scene and go!Perfect for FPS games, exploration projects, or rapid prototyping.Read the docs in here:https://polarbears-studio.github.io/player-controller/ Also, we have a discord server where you can ask us questions regarding player controller:https://discord.gg/GfD3wN7vZb
Plug & Play First-Person Controller for Godot 4.4+ Just drag, drop, and you're ready to go FPS-style! This first-person character controller is tailor-made for developers who want solid, smooth, and satisfying movement right out of the box. Core Features That Feel Great • Movement – Smooth walking, running, and turning that feels intuitive and responsive • Jumping, crouching, and smooth crouch jumps! • Automatic handling of low height bumps and obstacles – Automatically adjusts your character’s movement to smoothly handle low height bumps and small obstacles • Automatic stair climbing – walk up and down step-shaped terrain effortlessly • Health, damage, and death – complete with dramatic shader effects • Head-bump protection – jump without getting stuck in ceilings • Bobbing movement – immersive bounce while walking, crouching, and sprinting to bring your character to life • No mesh invasion – tight collision keeps your player out of walls, floors, and ceilings where they don’t belong • Developer API – Fully customizable! Access key functions through an easy-to-use API to tweak or extend the controller to fit your project needs Built by devs, for devs — clean, extendable, and battle-tested. Just drop it into your scene and go! Perfect for FPS games, exploration projects, or rapid prototyping. Read the docs in here: https://polarbears-studio.github.io/player-controller/ Also, we have a discord server where you can ask us questions regarding player controller: https://discord.gg/GfD3wN7vZb
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Quick Information
Plug & Play First-Person Controller for Godot 4.4+Just drag, drop, and you're ready to go FPS-style! This first-person character controller is tailor-made for developers who want solid, smooth, and satisfying movement right out of the box.Core Features That Feel Great• Movement – Smooth walking, running, and turning that feels intuitive and responsive• Jumping, crouching, and smooth crouch jumps!• Automatic handling of low height bumps and obstacles – Automatically adjusts your character’s movement to smoothly handle low height bumps and small obstacles• Automatic stair climbing – walk up and down step-shaped terrain effortlessly• Health, damage, and death – complete with dramatic shader effects• Head-bump protection – jump without getting stuck in ceilings• Bobbing movement – immersive bounce while walking, crouching, and sprinting to bring your character to life• No mesh invasion – tight collision keeps your player out of walls, floors, and ceilings where they don’t belong• Developer API – Fully customizable! Access key functions through an easy-to-use API to tweak or extend the controller to fit your project needsBuilt by devs, for devs — clean, extendable, and battle-tested. Just drop it into your scene and go!Perfect for FPS games, exploration projects, or rapid prototyping.Read the docs in here:https://polarbears-studio.github.io/player-controller/ Also, we have a discord server where you can ask us questions regarding player controller:https://discord.gg/GfD3wN7vZb