Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes.DMWBWiggleRotationModifier3D: Rotates the bone around the current bone pose. The current pose direction acts as the spring's rest position.DMWBWigglePositionModifier3D: Moves the bone around the current bone pose without rotating. The current pose position acts as the spring's rest position.
Quick Information
# "Immersive" First Person Controller v1.3.1A first-person controller designed for slower paced, "immersive sim"-like control. The behaviour is done through a finite state machine. I just wanted to learn the pattern and make something useful at the same time. Feel free to contribute or submit issues :)## How to usePlayer.tscn contains the player character scene. Copy it to whichever scene, where you need it. Climbing should work with any horizontal surface, no special setup necessary.### Controls- [W][A][S][D] = move- [Shift] = hold to sprint- [C] = toggle crouch or slide (when sprinting)- [Space] = jump, hold near ledge while falling to grab## Features### Existing features- Basic movement (i.e. walking, running, jumping)- Crouching- Sliding- Climbing### Planned features- GUI for changing character-related values more conveniently- More customization (view bobbing, custom crosshair, etc.)- Controller support- Customizable animations for climbing
"Immersive" First Person Controller v1.3.1
A first-person controller designed for slower paced, "immersive sim"-like control. The behaviour is done through a finite state machine. I just wanted to learn the pattern and make something useful at the same time. Feel free to contribute or submit issues :)
How to use
Player.tscn contains the player character scene. Copy it to whichever scene, where you need it. Climbing should work with any horizontal surface, no special setup necessary.
Controls
- [W][A][S][D] = move
- [Shift] = hold to sprint
- [C] = toggle crouch or slide (when sprinting)
- [Space] = jump, hold near ledge while falling to grab
Features
Existing features
- Basic movement (i.e. walking, running, jumping)
- Crouching
- Sliding
- Climbing
Planned features
- GUI for changing character-related values more conveniently
- More customization (view bobbing, custom crosshair, etc.)
- Controller support
- Customizable animations for climbing
# "Immersive" First Person Controller v1.3.1 A first-person controller designed for slower paced, "immersive sim"-like control. The behaviour is done through a finite state machine. I just wanted to learn the pattern and make something useful at the same time. Feel free to contribute or submit issues :) ## How to use Player.tscn contains the player character scene. Copy it to whichever scene, where you need it. Climbing should work with any horizontal surface, no special setup necessary. ### Controls - [W][A][S][D] = move - [Shift] = hold to sprint - [C] = toggle crouch or slide (when sprinting) - [Space] = jump, hold near ledge while falling to grab ## Features ### Existing features - Basic movement (i.e. walking, running, jumping) - Crouching - Sliding - Climbing ### Planned features - GUI for changing character-related values more conveniently - More customization (view bobbing, custom crosshair, etc.) - Controller support - Customizable animations for climbing
Reviews
Quick Information
# "Immersive" First Person Controller v1.3.1A first-person controller designed for slower paced, "immersive sim"-like control. The behaviour is done through a finite state machine. I just wanted to learn the pattern and make something useful at the same time. Feel free to contribute or submit issues :)## How to usePlayer.tscn contains the player character scene. Copy it to whichever scene, where you need it. Climbing should work with any horizontal surface, no special setup necessary.### Controls- [W][A][S][D] = move- [Shift] = hold to sprint- [C] = toggle crouch or slide (when sprinting)- [Space] = jump, hold near ledge while falling to grab## Features### Existing features- Basic movement (i.e. walking, running, jumping)- Crouching- Sliding- Climbing### Planned features- GUI for changing character-related values more conveniently- More customization (view bobbing, custom crosshair, etc.)- Controller support- Customizable animations for climbing