An advanced game AI framework, based on Goal Oriented Action Planning (GOAP), and implemented in Godot.**NOTE: The Godot Asset Library tries to import this addon at the top folder of your project because I have set it up to be better as a git submodule. If installing through the asset library, make sure to click *Change Install Folder* and put the addon in `addons/GdPlanningAI`.**
Quick Information
Using uid.load instead of load, you can give path or uid as input, and the code is automatically updated (on save/load) to include both. Updating uid updates the path.If the file is moved, the path will be updated. Changing the path does not update the uid, unless uid is deleted from uid.load.
Using uid.load instead of load, you can give path or uid as input, and the code is automatically updated (on save/load) to include both. Updating uid updates the path. If the file is moved, the path will be updated. Changing the path does not update the uid, unless uid is deleted from uid.load.
Reviews
Quick Information
Using uid.load instead of load, you can give path or uid as input, and the code is automatically updated (on save/load) to include both. Updating uid updates the path.If the file is moved, the path will be updated. Changing the path does not update the uid, unless uid is deleted from uid.load.