A modular, data-driven inventory system built for Godot 4.x. Features drag-and-drop functionality, hotbars, item logic scripting.Key Features :Drag & Drop - Fully featured mouse interactions for moving items- Left-click to drag full stacks, right-click to drag exactly 1 item- Scroll-wheel to dynamically adjust the drag amount on the fly- Shift-click to instantly Quick-Move items between open inventories- Drop items directly out of the UI into the 3D worldData-Driven Core - Everything is a native Godot Resource- Items, slots, and rules are fully extensible via custom metadata and tags- No hardcoded item types, define everything visually in the InspectorSlot Rules & Restrictions - Control exactly what goes where- Lock slots to specific item tags- stacking limits (e.g., force a slot to only accept 1 item)- Visual feedback (green/red highlights) for valid and invalid drop targetsItem Logic & Equipment Manager - Automate item behaviors- Attach custom scriptable behaviors (weapons, tools, consumables) directly to items- EquipmentManager automatically handles input detection, logic execution, and 3D model equipping- Built-in support for item durability and automatic breakingUI Components & Layouts - Ready-to-use interfaces- Pre-built Grid Panels and Hotbars with mouse-wheel navigation- UIStateManager automatically handles panel stacking, background dimming, and mouse capture- UICoordinator automatically arranges player and container inventories side-by-side- Auto-generated BBCode tooltips showing stack counts, durability, and tagsAdvanced UI Building - Easily create custom layouts- InventoryBinder and SlotGrid nodes for quickly building custom UIs- Fully decoupled architecture, UI updates automatically via signals without manual polling3D World Integration - Seamless transition from UI to 3D- Dropped items instantly become RigidBody3D physics object- InventoryDisplayComponent to visually show inventory contents on characters or in the world using 3D markers