This plugin adds the OpenXR loaders required to run Godot OpenXR projects on Android devices.NOTE, ONLY APPLICABLE TO GODOT 4.0 AND 4.1.USE NEW VENDORS PLUGIN FOR GODOT 4.2 ONWARDS.
Dynamic Physical 3D rope that interacts with RigidBody3D.License at: https://github.com/Skyquakers/godot-rope3d/blob/develop/addons/rope3d/LICENSE.txt
Adds jiggle physics to bones of a Skeleton3D. It reacts to animated or global motion as if it's connected with a rubber band to its initial position. As it reacts to acceleration instead of velocity, bones of constantly moving objects will not "lag behind" and have a more realistic behaviour.The node inherits from BoneAttachment3D and can also be used as such. It overrides the bone's global pose respecting the current pose, so the bone pose still be animated.
This tool creates CPUParticles3D point clouds from mesh resources.Volumetric video is possible using .xyz frames.
See README.md for more details, and documentation on each tool object.## WHAT THIS TOOLKIT PROVIDES:- **Modules to work with hand poses:**- Create your own templates of hand poses as JSON, and use them for recognization.- Match tracked-hand pose to a pose from JSON templates in realtime.- **Module for object picking:**- Defines where object can be picked and what hand pose allows picking.- Snapping object to hand when picked - Supports 3 pickup modes:+ *On pose change*: Change your hand pose to pick up object. Useful for grabbing gesture.+ *On touch*: The object gets picked up when touched+ *Ranged pickup*: Work like *On pose change*, but use Raycast. - A template for pickable objects. You can customize its behavior to fit your needs.- **A keyboard with floating buttons.** (This was actually the whole point for my graduation research).## WHAT THIS TOOLKIT LACKS:- Pickup doesn't work with controllers. - Closest-object highlighting.- Good physics for hand.
A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways:- Dynamic Follow- Fixed Perspective- Shoulder View- Over-The-Shoulder ViewIt utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.
Yet another multi mesh scatter.A simple MultiMesh plugin where you can place your meshes into your scene via a configurable polygon area.
This is the Godot 4 port of the Godot XR Tools library.This library contains a collection of handy components to quickly get started with XR projects.Documentation is provided here:https://godotvr.github.io/godot-xr-tools/
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
A Trackball Camera that responds to input from actions, mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it, kind of like a satellite in orbit.- stays around its parent node, even if the latter moves- no gimbal lock (quaternions â™¥)- optional camera inertia for a smoother experience- keep the horizon stable if you want- the parent node does not have to be centered in the camera's view- can be used to look around itself- analog camera control with joystick- smooth and constrained zoom with PGUP / PGDOWN or your own custom action, if you want to use the mouse wheel for example- constrain pitch, or handle headstands by inverting x- a bunch of parameters to configure things as you want them- has been around since Godot 2- made to be extendedCONS:- No panning (merge requests welcome)- No promises (nor patrons)USAGE1. Add a TrackballCamera node as child of the node you want to trackball around.2. Translate the camera along the +Z axis a little bit, so that it faces its parent.3. Configure the camera.
"VRM" is a file format for handling 3D humanoid avatar (3D model) data for VR applications. It is based on glTF2.0. ( https://vrm.dev/en )This asset provides an importer and exporter for VRM characters, as well as a full implementation the high quality VRM Toon Shader "MToon" for Godot Engine 4.0 and higher. Enable the "MToon" and "vrm" addons in "Project Settings..." → "Plugins"「VRM」はVRアプリケーション向けの人型3Dアバター（3Dモデル）データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev )このアセットは、VRMの3Dアバターのインポーターとエクスポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。