An abstraction layer for the Twitch IRC API, over a WebSocket connection, that makes it possible for games and applications created with Godot Engine to interact with Twitch channels.Updates in v0.3.0:- BREAKING CHANGE: Remove `authentication_failed` signal- BREAKING CHANGE: Remove `authentication_succeeded` signal- BREAKING CHANGE: Remove `connection_refused` signal- BREAKING CHANGE: Remove `ping` and `pong` signals- BREAKING CHANGE: Remove `username_list_received` signal- BREAKING CHANGE: Remove `user_joined` signal- BREAKING CHANGE: Remove `user_parted` signal- Add `authentication_completed` signal- Add `joined` signal- Add `parted` signal- Change `open_connection` to return error value- Remove support for membership capabilities- Update message handler
Synchronize an animation player position with a position input value.This forces a transition between points in the animation rather than sudden jumps due to erratic position inputs.The demo shows an HSlider being used to move a Sprite whose position is determined by an animation track.
This addon provides a node that can be used to easily interact with the Twitch IRC chat. Commands are registered similar to how you connect a node.Features:- connect to Twitch using a secure websocket- listen to events like follows with EventSub- join/leave channels, request twitch capabilities- send chat messages/whispers/raw data- register commands with min/max amount of args- check for permissions to execute the command- many signals to process additional data- shows raw data in output log while in debug mode- automatically download & cache emotes and user badges You will need to register an application on https://dev.twitch.tv/, then use the client id and client secret to login.The Gift.gd script in the repository should get you started.
Allows you to watch contents of a directory for file changes.Add DirectoryWatcher to your scene, register a directory and connect signals. It will automatically notify you of added, removed or deleted files.var watcher = DirectoryWatcher.new()add_child(watcher)watcher.add_scan_directory("res://directory")watcher.files_created.connect(on_files_created)watcher.files_modified.connect(on_files_modified)watcher.files_deleted.connect(on_files_deleted)Change 'scan_delay' property to control scanning period (default is 1 second) and 'scan_step' to control scanned files per frame (default is 50). The watcher will go through the file list in a directory and emit the signals at the end of the cycle.Includes built-in documentation. Check the repo page for more details.
With easy menus you don't have to program your own main, options and pause menu anymore!It features:* Keyboard & Gamepad Support* Setting of Various Audio & Video Settings* Autosaving and Loading of Settings (Data Persistence)* Various Signals to Connect Easy Menus with your existing CodeFor usage information visit the Github of the project. https://github.com/SavoVuksan/EasyMenus
A customizable Label that displays a Slider value. Just put it under a Slider and it will work automatically. You can customize the label with any styles and it will show correctly with both HSlider and VSlider.Comes with a few settings that controls when the label should appear (on click, on hover, on focus, always), placement (above or under the slider), separation from slider. There's also a property to specify custom format, e.g. "%s px" will add "px" suffix to your value.Remember to enable the plugin for the node to appear on your list. SliderLabel needs to be a child of Slider node, but you can specify a custom path too.Check the repository page for some cool GIFs.
A node for covering and uncovering the screen with a fading effect.Created for Godot 4
GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games.
This is the Windows 95 UI Theme. Not all assets are converted, and the scaling may be too large or too small for some resolutions.
A configurable GUI icon that displays either keyboard key or joypad button assigned to the given action. Just activate the plugin and add ActionIcon node anywhere, set action and it will work. Keep in mind that in-editor preview is limited; actions only display when running your project.Use Joypad Mode property to control whether the icon should display the joypad button or keyboard key. If set to Adaptive, it will automatically change after receiving relevant input.Joypad Model can be used to customize the look of controller buttons. Supported are Xbox, DualShock and Joy-Con. Setting it to "Auto" will try to auto-detect the controller type. Default is Xbox.Favor Mouse property will make the icon display mouse button over keyboard if available.Fit Mode property can be used for containers. Use Match Width for HBoxContainer and Match Height for VBoxContainer. If none work, use Custom mode and set minimum size manually.You can use get_tree().call_group("action_icons", "refresh") to refresh all visible icons (in case you change the input bindings etc.)Check the repo for more info and GIFs.
Kenney's interface sound pack, pre-packaged for use in Godot.This package includes 100 interface sounds like button clicks, snaps, minimize, maximize, confirmation sounds and more.Sounds were converted from Ogg Vorbis to WAV for lower CPU usage and better compatibility with Godot, at the cost of slightly larger file size. This is a lossless conversion which keeps the original sound quality.Support the original artist to create more free game assets: http://donate.kenney.nl/3.2 version of this asset: https://godotengine.org/asset-library/asset/793
Simple Sampler is a plugin for Godot for creating musical samplers in a game. Basically it allows you to play any musical note from a set of sound samples. Useful for making generative, interactive or procedural music, or for creating dynamic sound effects!