A work in progress 2D fluid physics simulation made in Godot v4+the simulator uses bodies created via script using PhysicsServer2D, for every body a canvas item is created and updated to follow the body. Then, a custom shader is used to make it look like it's water.The project also features:2 different types of pointer deactivable rigidBody pointer gravitational pointer and testing areaThere's no cohesion between particles yet.No credits needed.
This is a game that uses Tweening to create satisfying animations while you suck leaves into a magic vortex. Showcase/ tutorial for this game is here, and linked below: https://youtu.be/yTkJv8tMO7gSee all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames
This example lays the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the actual game. In a lobby, users can usually customize their profile, chat with friends, search for a game to join or launch a new game, invite friends to play and more.
The Tic-Tac-Toe example shows how to develop a full multiplayer turn-based game with Godot and SmartFoxServer 2X by implementing the well-known paper-and-pencil game for two players also known as Noughts and Crosses.
This Project is the last in a series of three in which we lay the foundations for a lobby application to be used as a template in multiplayer game development.
This example expands the one described in the Lobby: Basics tutorial by adding a friends list to the Lobby scene, with icons to represent the state of friends, controls to add, remove and block them and a panel to exchange private messages.
The Connector example shows how to setup and use the SmartFox client API object, establish a connection to the server and login. It also shows how to deal with the different requirements of the Godot build targets, making use of a few conditional compilation statements.
Candy Wrapper is a Looping Arcade Action Platformer!- Leap through an infinite void!- Squish Sweets & Candies (;- 20 Levels of Screen-Wrapping Action!- Jam out to energetic beats <3Candy Wrapper was first created in under 24 hours during the "100 Lines of Code GameMaker Jam" of May 2018.Built with Godot 4.1
A third person game made in Godot with a sketchy screen shader. This project can be used as a starting point or as a reference for making certain systems in Godot.Written in GDScript only.Using Godot 4.0.2 with the forward renderer.
Ever want to have the chess game made in Godot?Well, don't. This was a tough project.Includes:Legal movesCastlingWin Conditions (capture King)En PassantHave fun with it!
Allows to manage and create mods for any game made in Godot. See the repository README for more details.
A simple 2D Action Game.The Player can move and attack in 4 Directions.He can lose and collect Hearts through Enemys and floating Hearts inside a Level.