FastNoiseLite GLSL Shader.Generate all kinds of FastNoiseLite noises on your GPU!Better performance, speed, and noise quality!Free your CPU from generating noise and let the GPU do all the hard work!Output of GLSL FastNoiseLite version are 99,9% equal to output of C++ version, provided by Godot.
Collection of Signed Distance Functions in the form of Godot Visual Shader Language nodes.
Get the Z channel of a normal map from X & Y channels.
View volumetric data in Godot. Great for visualizing your Texture3D.
High-quality, endlessly configurable fur shader with satisfyingly bouncy physics.
This node outputs UV based on height map for Simple Offset Mapping & Parallax Occlusion Mapping.
Compute Shader Studio is an addon for Godot Engine that enables you to write Compute Shaders in a minute.
Combine two normal maps using this node. Includes UDN, Whiteout, RNM and Unity blending methods.
WARNING: if you're upgrading from any version prior to 1.4.0, you MUST follow the steps outlined in the link below. If you don't, your materials WILL break, and you'll have to fix them all MANUALLY! You only need to follow these steps once -- subsequent versions will not be reorganized again.https://github.com/Zorochase/ultimate-retro-shader-collection?tab=readme-ov-file#upgrading-from-v13--to-v14-- -- --Ultimate Retro Shader Collection (URSC) brings PlayStation, Sega Saturn or Nintendo 64 aesthetics to Godot 4.Features:- Vertex snapping and affine texture mapping (as seen on PlayStation and Saturn)- 3-point texture filtering (as seen on Nintendo 64)- Distance-based, per-vertex texture LOD and fog- Metallic and shiny shaders- 3D sprite shaders (shaded/unshaded, single/double-sided)- Scrolling sky shader (think Mario 64)- Screen-reading dithering and fade shaders- Create custom spatial shaders using macros- Compatible with all rendering backendsCheck out the collection's README on GitHub for documentation and a guide on getting set up. TLDR -- run the "setup.gd" editor script included with the collection to add the necessary global shader uniforms to your project settings.https://github.com/Zorochase/ultimate-retro-shader-collection?tab=readme-ov-file#readme
Add color manipulation filters to the screen or a sprite without writing millions of unique shaders.Blending between filters with a tween to create interesting effects.Lot's of built in filters and easily tweakable settings with a live update.
This plugin adds ComputeHelper and Uniform classes that make using compute shaders easier.
Three shaders to generate 3D animated planets and stars in Godot 4:- Planet body generation shader- Cloud generation shader- Atmosphere generation shaderThe project contains seven example planets:- No atmosphere planet- Terrestrial planet- Ice planet- Lava planet- Sand planet- Gaseous planet- StarFAQ and more information: https://naejimer.itch.io/godot-3d-planet-generator