User-friendly Godot addon for dynamic post-processing effects!Features:- Pixelate- Color Correction- Chromatic Aberration- Blur- Grain- Glitch- Vignette- Outline- Fish Eye- Analog Monitor- Circular Waves- Speed Lines ⚠- Screen Shake ⚠- CRT/VCR- PaletteAdded Benefits:- Dynamic Node Updates- Effect Presets- Easy Code ModificationMake your game look better (or worse) in a few clicks!*⚠Those effects may not work properly / may not look the best
This plugin adds ComputeHelper and Uniform classes that make using compute shaders easier.
Three shaders to generate 3D animated planets and stars in Godot 4:- Planet body generation shader- Cloud generation shader- Atmosphere generation shaderThe project contains seven example planets:- No atmosphere planet- Terrestrial planet- Ice planet- Lava planet- Sand planet- Gaseous planet- StarFAQ and more information: https://naejimer.itch.io/godot-3d-planet-generator
View volumetric data in Godot. Great for visualizing your Texture3D.
High-quality, endlessly configurable fur shader with satisfyingly bouncy physics.
Add color manipulation filters to the screen or a sprite without writing millions of unique shaders.Blending between filters with a tween to create interesting effects.Lot's of built in filters and easily tweakable settings with a live update.
Ultimate Retro Shader Collection (URSC) is a unification and enhancement of various “retro-3D” shaders sourced from the Godot community. These shaders are essential for creating authentic graphics reminiscent of the PlayStation (PSX) or Nintendo 64 (N64).This version is known to work with Godot 4.2.2 and 4.3.0.IMPORTANT: be sure to check out the collection's documentation on GitHub, ESPECIALLY the Getting Started page, after downloading! There are a couple steps you'll need to take before you can use the shaders in your project.Features include:- Vertex snapping (a.k.a. vertex jitter)- Affine texture mapping (a.k.a. texture warping)- 3-point texture filtering (as seen on N64)- Special "metallic/reflective" and "shiny/glossy" effects- Distance-based texture LOD (as seen in some PSX games) (1.2.0+)- Distance-based, per-vertex fog (1.3.0+)- Single-image, flat sky (1.2.0+)- Screen-reading color reduction with dithering and additive/subtractive fade effects- Customization through a wide range of uniforms and macros- Support for all rendering methods (Forward+, Mobile, and Compatibility) (1.1.0+)Docs and more can be found here:https://github.com/Zorochase/ultimate-retro-shader-collectionIf you want a better idea of what URSC has to offer, try the demo right in your browser:https://zorochase.itch.io/ultimate-retro-shader-collection-for-godot
A rewrite of qbieshay 3D printing material shader:https://qbieshay.itch.io/godot-engine-3d-printing-materialMaking it simpler and ranges locked between 0 and 1.
A shader meant for adding gradients to unlit 3D meshes. Contains examples, and documented code.
Auto Vertex Painter is for Coloring as fast as possibile the vertex in your mesh, in Godot Engine, you can fill the vertex color or you can also use interpolation base on the vertex position or normal to fill the color of your meshes
Visual shader node library for Godot engine. Supports all 4.1.0+ versions!Adds various extra nodes to use in built-in visual shader editor.NOTE: THIS VERSION IS DEPRECATED, USE "SHADER-LIB" INSTEAD.
This asset contains a set of multicolored dithering shaders for Godot 4. The shaders work by replacing the colors of 2D nodes, 3D nodes or the entire screen in the case of postprocessing. The colors are replaced with a pre-planned dithering pattern of one or more colors taken from a "dither palette" image. The resulting dither mix roughly approximates the original color, giving the scene an old-school retro look.