Flow mapping is a shader programming technique capable of giving an illusion of motion to a static image.This shader simulates realistic wind flow with regard to perspective and distorts the provided panoramic sky.Wind direction and intensity can be changed during gameplay for more realism.
This Godot shader applies a dithering effect to a texture using Bayer matrix dithering. Download bayer_mat_dither.gdshader from the repository and add the shader to your material. You can also download the project files here to test out the shader.Made for Godot 4.4+
A customizable 3D mirror for Godot 4.The mirror uses a SubViewport and a moving Camera3D to create a realistic and easy-to-use mirror effect.Thanks to Norodix/GodotMirror for the original mirror system. Heavily modified by Joyless.
This shader will create a 3D hovering effect with mouse interaction on a canvas item like TextureRect. Features:- 3D tilting on mouse hover- Specular highlight that changes with hover.- A second texture, laid on top, with adjustable depth- Customizable drop shadow for depth- Click animation that mimics button press
This addon provides a few shader nodes. It includes a slightly modified version of PerlinNoise3D, and 2 new implementations of VoronoiNoise3D and PixelNoise3DTo install as an addon, only include the "Addons" folder from this project when importing. This way you only install the shader nodes.
This node lets you control normal map strength.
This node outputs UV based on height map for Simple Offset Mapping & Parallax Occlusion Mapping.
This node outputs normal map direction in world space based on the input.
Necessary UV Nodes For Godot 4. Includes UVManipulation, UVPanner, UVTwirl, UVRotate, UVSpherize.
Transforms a vector between different coordinate spaces.
Procedurally generates cautionary strips of any color, rotation, width or gap between them, and speed and direction of movement if you want it to be animated.
Import *.spv files as RDShaderSPIRV