This is a thirdperson controller made with C# in the .NET version of Godot 4.0. It doesn't have sounds or a complex model so you just have what you really need.It rotates your input and smoothly rotates your mesh to the camera rotation.You can watch the great demo video
A simple Godot networking system for connecting to an online server, spawning players, and updating positions.
1.Randomly set cell2.smooth3.eliminate small hole and wall4.connect all rooms to main room
This is a simple fps template made for speeding up development of fps games.Main level was made using the devblocks add-on with kenneys dev textures.
A template for quickly getting started with WebXR projects in Godot.
This is a very simple template of a top-down 2D twin stick shoot-em-up.This includes:- Enemies- Player- Gun- Shaky Cam- Sound- Too many particle effects- Things to collect- (new) revival
Example showing widgets by codeFeatures:Button LinkButtonLabelTextureRectPanelCheckBox CheckButtonColorPickerButtonLineEditHSeparatorItemListTreeTextEditMenuBar + PopupMenu
Game jam template for Godot 4Features* Dialogue system* Settings & keybinds* Saving and loading* 2d players (sidescroller, top-down, click to move)* Title screen and credits* Interactable object
Example showing 2d drawing by codeFeatures:line multiline polylinerectanglecirclestring multiline_stringarctexturedashed_linepolygonAlso includes label and button
This project is a template for creating advanced Third/First Person movement in GodotSupports CharacterBody3D, and RigidBody3D.Current Features :Stance System :StandCrouchGait System :WalkRunSprintView Mode System :First PersonThird PersonSmooth Rotation System :Velocity DirectionLooking Direction : In Place Rotation and orientation warpingInAir RotationAim RotationDistance Matching :Stop AnimationOrientation warpingMotion warpingCamera system :FOV change on speedCamera Inertia Flashlight(G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glowgithub : https://github.com/ywmaa/Advanced-Movement-System-Godot
A forest scene that utilises Godot 4's new volumetric fog/lighting system.Just experimenting with Godot 4's new volumetrics system. Managed to get some very pretty looking volumetric lighting and a bit of fog in a forest setting.
Example showing a game menu by codeFeatures:3 tabs (Main, Settings, Help)new game, exitcredits with popupresolution selectionfull screen checkboxhelp screen
This template shows you how your game can automatically load/unload zones according to your player position. By implementing this template in your game you can have a seamless world as big as needed, without loading screens.This works for both 2D games and 3D games, try the demo by executing this project.Note that it is not a chunk system based on distance to the player, if you need chunks loading for an open world, please check other solutions.You may leave feedback on the Github "Feedback" issue.Download the version on Github to get the latest changes.
This framework is meant to provide well-designed, statically-typed, and well-commented classes which you can plug into any potential card game to provide a polished way to handle typical behaviour expected from cards in a game.
This asset contains one easy to use drag and drop resizable scene that creates an plexus background. Only one scene - Everything made with one GD-Script.
FPS (First Person Shooter) controller template for Godot 3.5 to give starter content for a new or already existing project!Features:- Smooth Movement (Acceleration and Deceleration)- Smooth Camera Rotation- Handles Slopes like a charm in a clean way- Optional Sprinting- Air Control- Easily Adjustable from the InspectorIf you like it, please star the repository!
Learn how singletons can be implemented to store values with the simple example of volume sliders!
A template and demo character for a souls-like, melee focused 3rd person controller and camera. Follow the youtube video to see how to drop in your own characters. Features pre-mapped animations tree nodes, state based conditions, 360 camera, strafe, combo melee attacks, keyboard, mouse and and game-pad support. Quick applying template only requires:-Key inputs be mapped-A GLTF 3D model with animations too drop into the template (Idle, walk, run, jump, roll, attacks)-These three files: PlayerTemplate.tscn, PlayerTemplate.gb, and CameraTemplate.gb).This is a souls-like controller aimed at setting up character models with souls-like controller mechanics very quickly. Ideal for souls-like, or melee based platformers a la Zelda64.
The purpose of this project is to create a base for developing Godot plugins for Android easily.