This is a thirdperson controller made with C# in the .NET version of Godot 4.0. It doesn't have sounds or a complex model so you just have what you really need.It rotates your input and smoothly rotates your mesh to the camera rotation.You can watch the great demo video
A simple Godot networking system for connecting to an online server, spawning players, and updating positions.
This is a very simple template of a top-down 2D twin stick shoot-em-up.This includes:- Enemies- Player- Gun- Shaky Cam- Sound- Too many particle effects- Things to collect- (new) revival
This is a simple fps template made for speeding up development of fps games.Main level was made using the devblocks add-on with kenneys dev textures.
A template for quickly getting started with WebXR projects in Godot.
I've remade the cyanglaz plugin with .NET and added some functionalities.This tool allows you to display objects as cards in a TCG. Currently have:- Control node for laying out cards in a hand layout.- View hand layout directly in the editor. Any update on the variables reflect on the cards position in real time.- Configurable hover animation.- Node-free solution for providing layout information for a hand layout.- Dragging cards.- Draw cards from a deck.- Rearrange cards while dragging them around.- Activate card effect (with click or dragging them to a Playable Area)-
Example showing widgets by codeFeatures:Button LinkButtonLabelTextureRectPanelCheckBox CheckButtonColorPickerButtonLineEditHSeparatorItemListTreeTextEditMenuBar + PopupMenu
Load/Surf/Interact with 3D models via URLs at runtime.XR Fragments is a tiny specification for viewing 3D models as linkable AR/VR websites.Address and Control anything inside a 3D model with W3C Media Fragments and URI Templates.Simply SURF a 3D file-verse and design for a Spatial Open Internet with the highest degree of interoperability.
Game jam template for Godot 4Features* Dialogue system* Settings & keybinds* Saving and loading* 2d players (sidescroller, top-down, click to move)* Title screen and credits* Interactable object
Example showing 2d drawing by codeFeatures:line multiline polylinerectanglecirclestring multiline_stringarctexturedashed_linepolygonAlso includes label and button
First person controller for Godot 4.1
This project is a template for creating advanced Third/First Person movement in GodotSupports CharacterBody3D, and RigidBody3D.Current Features :Stance System :StandCrouchGait System :WalkRunSprintView Mode System :First PersonThird PersonSmooth Rotation System :Velocity DirectionLooking Direction : In Place Rotation and orientation warpingInAir RotationAim RotationDistance Matching :Stop AnimationOrientation warpingMotion warpingCamera system :FOV change on speedCamera Inertia Flashlight(G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glowgithub : https://github.com/ywmaa/Advanced-Movement-System-Godot
Template for Hole.io style games
ChunkManager for Godot: A dynamic chunk management system for 2D games in Godot, enabling efficient loading and unloading of tile chunks based on player position. Utilizes noise generation for varied terrain types, including water, sand, and grass, optimizing performance for large game worlds.
A really simple first person template, containing really basic stuff for developing first person games. That includes:- Player with basic movement- Interaction system- Basic pause and main menu
A forest scene that utilises Godot 4's new volumetric fog/lighting system.Just experimenting with Godot 4's new volumetrics system. Managed to get some very pretty looking volumetric lighting and a bit of fog in a forest setting.
The 3 Axies starter 3D: Buba, Pomodoro and Puffy
1.Randomly set cell2.smooth3.eliminate small hole and wall4.connect all rooms to main room
Template for Agar.io style games (without multiplayer)Include simple Bot for single-player
Example showing a game menu by codeFeatures:3 tabs (Main, Settings, Help)new game, exitcredits with popupresolution selectionfull screen checkboxhelp screen
Point and click template for Godot 4
A game template for making match3 game
This template shows you how your game can automatically load/unload zones according to your player position. By implementing this template in your game you can have a seamless world as big as needed, without loading screens.This works for both 2D games and 3D games, try the demo by executing this project.Note that it is not a chunk system based on distance to the player, if you need chunks loading for an open world, please check other solutions.You may leave feedback on the Github "Feedback" issue.Download the version on Github to get the latest changes.
This framework is meant to provide well-designed, statically-typed, and well-commented classes which you can plug into any potential card game to provide a polished way to handle typical behaviour expected from cards in a game.