A really simple first person template, containing really basic stuff for developing first person games. That includes:- Player with basic movement- Interaction system- Basic pause and main menu
Template for Agar.io style games (without multiplayer)Include simple Bot for single-player
Preconfigured Template for Creating Android PluginsImprovements:- To define exportable methods, they only need to be public and contain the @GodotMethod annotation.- The template automatically collects these methods and exposes them to the Engine.- For now, signals are still defined in the initSignals() method.- The plugin exposes the class name as the plugin name in getPluginName().- Automatically generates the gdap file to start using the plugin right away.
Template for Hole.io style games
I've remade the cyanglaz plugin with .NET and added some functionalities.This tool allows you to display objects as cards in a TCG. Currently have:- Control node for laying out cards in a hand layout.- View hand layout directly in the editor. Any update on the variables reflect on the cards position in real time.- Configurable hover animation.- Node-free solution for providing layout information for a hand layout.- Dragging cards.- Draw cards from a deck.- Rearrange cards while dragging them around.- Activate card effect (with click or dragging them to a Playable Area)-
ChunkManager for Godot: A dynamic chunk management system for 2D games in Godot, enabling efficient loading and unloading of tile chunks based on player position. Utilizes noise generation for varied terrain types, including water, sand, and grass, optimizing performance for large game worlds.
Load/Surf/Interact with 3D models via URLs at runtime.XR Fragments is a tiny specification for viewing 3D models as linkable AR/VR websites.Address and Control anything inside a 3D model with W3C Media Fragments and URI Templates.Simply SURF a 3D file-verse and design for a Spatial Open Internet with the highest degree of interoperability.
The 3 Axies starter 3D: Buba, Pomodoro and Puffy
This project is a template for creating advanced Third/First Person movement in GodotSupports CharacterBody3D, and RigidBody3D.Current Features :Stance System :StandCrouchGait System :WalkRunSprintView Mode System :First PersonThird PersonSmooth Rotation System :Velocity DirectionLooking Direction : In Place Rotation and orientation warpingInAir RotationAim RotationDistance Matching :Stop AnimationOrientation warpingMotion warpingCamera system :FOV change on speedCamera Inertia Flashlight(G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glowgithub : https://github.com/ywmaa/Advanced-Movement-System-Godot
First person controller for Godot 4.1
Game template for games using the EgoVenture First Person Adventure framework for Godot.
This is a simple fps template made for speeding up development of fps games.Main level was made using the devblocks add-on with kenneys dev textures.