This project is a template for creating advanced Third/First Person movement in GodotSupports CharacterBody3D, and RigidBody3D.Current Features :Stance System :StandCrouchGait System :WalkRunSprintView Mode System :First PersonThird PersonSmooth Rotation System :Velocity DirectionLooking Direction : In Place Rotation and orientation warpingInAir RotationAim RotationDistance Matching :Stop AnimationOrientation warpingMotion warpingCamera system :FOV change on speedCamera Inertia Flashlight(G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glowgithub : https://github.com/ywmaa/Advanced-Movement-System-Godot
Game template for games using the EgoVenture First Person Adventure framework for Godot.
This is a simple fps template made for speeding up development of fps games.Main level was made using the devblocks add-on with kenneys dev textures.
This is a very simple template of a top-down 2D twin stick shoot-em-up.This includes:- Enemies- Player- Gun- Shaky Cam- Sound- Too many particle effects- Things to collect- (new) revival
A simple Godot networking system for connecting to an online server, spawning players, and updating positions.
A forest scene that utilises Godot 4's new volumetric fog/lighting system.Just experimenting with Godot 4's new volumetrics system. Managed to get some very pretty looking volumetric lighting and a bit of fog in a forest setting.
Very simple template to use as a starting point for a top-down action RPG. It works with keyboard, touch and gamepad input, and has a character with a few moves, an inventory system and a quest system.I created this for my students as a template for their final exam so everything is implemented in the simplest form possible. Take it as a starting point rather than a solid foundation. Live demo: https://redmagegames.com/elcaballerohueco/
Example showing a game menu by codeFeatures:3 tabs (Main, Settings, Help)new game, exitcredits with popupresolution selectionfull screen checkboxhelp screen