This is a plugin that lets you use FontAwesome 6 (free) icons in your project.
Vertere.gd transforms your Godot projects by adding robust internationalization capabilities directly within the Godot Editor. It offers an intuitive interface for managing multiple languages, aiming to make your game globally accessible without the need for external tools. Vertere.gd streamlines the localization process through an easy-to-use GDScript plugin, enabling dynamic text translation in a variety of languages with minimal setup.Features:- Seamless integration with the Godot Asset Library for straightforward installation.- Activation through Godot's Project Settings, ensuring the plugin is readily available across your project.- Autoload feature for "Vertere" and "Utils," making internationalization functions accessible globally within your project.- Comprehensive support for creating and managing language dictionaries directly in GDScript, allowing for quick setup and iteration of localized content.- Ability to set and change locales on the fly, catering to a global audience by accommodating their language preferences.- Dynamic text translation using simple GDScript functions, supporting placeholders for personalized content.- Enhanced project organization by allowing developers to focus on game development rather than worrying about localization details.All functionalities are designed with performance and ease of use in mind, ensuring a smooth and lag-free experience. The plugin's settings and features can be easily customized through the Godot Editor, allowing developers to tailor the internationalization process to their specific needs. Vertere.gd is an essential tool for developers looking to expand their game's reach to a global audience.
Define categories, groups and buttons in the inspector using export vars in Godot 3.x!✅ Works in Godot 3.1 ~ 3.5
HathoraHTTPRequest is a Godot 3.x plugin that extends HTTPRequest node to provide an easy access to Hathora API endpoints from GDScript.
A simple 2D Action Game.The Player can move and attack in 4 Directions.He can lose and collect Hearts through Enemys and floating Hearts inside a Level.
Godot-Stuff Logger 3.4A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered.This latest release is now installed like a proper plugin. Activate the Logger by going into your Project settings and activating it.Note: Cyclical errors have been correct and a restart of Godot should no longer be required when adding this asset.Features* low overhead* simple to include in your projects* eight different logging levels* output to console or filesystem* html output available (experimental)This version supports the Godot Version 3.4 releases.For more information follow this linkhttps://gitlab.com/godot-stuff/gs-logger/-/blob/3.4/README.md
Godot-Stuff ECS 3.4This is a Framework for adding a simple Entity Component System using Godot.The Framework puts less emphasis on performance, and instead tries to focus on improving Workflow and Code Reuse.Features* simple design* flexible* create using scene structure or codeThis version supports the Godot 3.4 releases.Read the documentation here:https://gs-ecs-docs.readthedocs.io/en/latest/index.htmlGet started with a very simple example here:https://gs-ecs-docs.readthedocs.io/en/latest/simple.html
Addon to make bullethells. It takes care of everything related to bullet spawning : patterns, bullet properties, event triggering,... Features include complex bullet movement (from math equations to custom drawn paths), advanced homing features, built-in animation and sound manager, ability to randomise everything, and much more !As a BulletHell dev myself, my aim is to create a plugin able to recreate ALL the attack patterns present in your favorite bullethell games, with easiness of use and flexibility in mind.(Version for Godot 4 soon available) This version also works for Godot3.5Godot 4 version : https://godotengine.org/asset-library/asset/7559Here is the full documentation : https://docs.google.com/document/d/1y2aPsn72dOxQ-wBNGqLlQvrw9-SV_z12a1MradBglF4/edit?usp=sharing
Provides parallax 2D node to avoid using ParallaxBackgroundThis is a plugin for Godot Engine that provides new class Parallax inherited from Node2D that moves itself relative to actual viewport center. It helps create beautiful volumetric decorations like foliage, distant or near objects ant other effects based on following viewport.You can:- Disable/enable it in game and optionally in editor- Control motion_scale and motion_offset like in ParallaxLayer- Set process mode (Process / Physics process)
This plugin solves the Godot game engine audio recording and playback issue in iOS devices. Please open the Audios Plugin XCode Project and compile the project. You can also use the libaudios_plugin.a binary in your project.
Provides bottom panel palette for tile maps
This editor plugin is for bitmask integers (exported with the FLAGS hint), providing a grid of small boxes similar to the physics layer UI.It provides 16 checkboxes, and optionally sets tooltips using a custom method "_get_layer_names".