Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.
A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
Mecánicas del clásico Flappy Bird producidas en Godot Engine con los assets de Kenney.
A small demo game in the spirit of Doodle Jump, using both VisualScript, GDScript and a Shader. Please see README.md for additional instructions after downloading.Screenshot: https://imgur.com/a/JaNFiuf
Platform2d is a plugin for Godot that provides two new classes that can be used to create levels for 2D platformer games.ThinPlatform is a simple platform that is drawn along a curve using user defined textures.ThickPlatform is defined by a closed curve and drawn using fill and edge textures.Both classes inherit from StaticBody2d and generate their collision shapes automatically. They also have a "Moving Platform" option that, if set, will automatically update the platform's constant linear velocity when the platform is moving.The platform aspects can be saved and applied to new platforms using the "Materials" drop-down list.Changelog:- v0.1: initial release- v0.2: fixed for Godot 2.2, updated the user interface- v1.0: added edge textures for the top border of ThickPlatforms, a sample texture set (Simple Grass, inpired from Kenney's assets & tutorials) and undo/redo handling- v1.1: bug fixes and optimizations- v1.2: updated for Godot 3.0.x
Plugin for Godot editor that makes easier to change the anchor point of a Sprite or Control (User Interface).You need to Enable this plugin in Projects > Project Settings > PluginsChange Log:v 0.6.0 - Added support for Control objectsv 0.5.1 - Moved to addons folder to make compatible with Godot Asset Library
Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 3.0
This tool will help make a first person controller(used in FPS games) from scratch. Install it. Just drag the ToBeDropped.tscn file to your scene and that's it. If you already have a camera in your scene, you may need to delete it.
Volumetric fog in Godot using particles.Usually, volumetric fog is done as a post processing effect, but here's an example on how to do it with particles.That means it's slow, but it looks pretty good. Just don't rotate the camera.
A table control which can be sort and dynamic update1. Create table in editor2. Select table row3. Dynamic change data
Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor).This is Godot v3.x version; the Godot v2.x can be found on the same repository, on the `Godot_v2.x` branch.
This is an addon that adds jigglebones to Godot 3.0. If you don't know what that is: jigglebones are bones that jiggle when the skeleton moves. They are used for procedural animation, so you can move only the important parts of the skeleton and the little bits will automatically jiggle with it. You can also drag the jigglebones in the editor and fiddle around with them.See the GitHub page for a detailed guide on how to use it in your project:https://github.com/Bauxitedev/godot-jigglebones/blob/master/README.md