A small demo game in the spirit of Doodle Jump, using both VisualScript, GDScript and a Shader. Please see README.md for additional instructions after downloading.Screenshot: https://imgur.com/a/JaNFiuf
Mecánicas del clásico Flappy Bird producidas en Godot Engine con los assets de Kenney.
Platform2d is a plugin for Godot that provides two new classes that can be used to create levels for 2D platformer games.ThinPlatform is a simple platform that is drawn along a curve using user defined textures.ThickPlatform is defined by a closed curve and drawn using fill and edge textures.Both classes inherit from StaticBody2d and generate their collision shapes automatically. They also have a "Moving Platform" option that, if set, will automatically update the platform's constant linear velocity when the platform is moving.The platform aspects can be saved and applied to new platforms using the "Materials" drop-down list.Changelog:- v0.1: initial release- v0.2: fixed for Godot 2.2, updated the user interface- v1.0: added edge textures for the top border of ThickPlatforms, a sample texture set (Simple Grass, inpired from Kenney's assets & tutorials) and undo/redo handling- v1.1: bug fixes and optimizations- v1.2: updated for Godot 3.0.x
Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.
A Simple customizable Text Menu plugin for Godot.It adds a "SimpleTextMenu" node to Godot, in which you can easily create a retro-like text menu with as many options you want.Its main features:- Can add as much options you need.- Editor-friendly, you can check the menu changes in real-time.- Signal-friendly, it's easy to check which option is being selected.- Options to change the cursor side and menu orientation.
Godot maze generator using Optimal Path algorithm.
A bare-bones clone of the classic desktop distraction!This is meant as a project demonstrating how a simple game can be constructed using a few basic GUI nodes.
Water Surface for Godot Engine
A simple Godot CRT Shader that allows some customization on its looks.
Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor).
This is a plugin for Godot which adds a new node for arrows.Properties:Target Node Path: path to a node to point atTarget: global position to point atWidth: width of the arrow in pixelsStart Offset: distance of the start of the arrow from the position of the arrow nodeEnd Offset: distance of the end of the arrow from the targetSide Offset: offset to the right (useful if you want to have arrows from A to B and from B to A.Color: color of the arrowEditor Only: hides the arrow in the game so it's only visible in the editor
Create smooth arbitrary collision shapes using CollsiionPath2D tool node.Instructions:1. Install CollisionPath node under a CollisionPolygon2D2. Add a Curve to the node3. Options (node exports): * draw_points (bool): Whether points on polygon corners are drawn while editing the curve. * enabled (bool) Whether the curve is converted to polygon or not * max_stages (float) and tolerance_degrees (degrees): parameters of Curve.tesselate