Contains shaders for* Julia fractal* Mandelbrot fractal* Sierpinski carpetRead description on Github to see how to set it on ColorRect
Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 3.0
Shader to animate a fish without armature or blend shapes.This shader is strongly inspired by the fish shader used in ABZU and demonstrated by Matt Nava in his presentation at GDC 2017.The repository contains only what is absolutely necessary to demonstrate the shader. The shading of the object has to be refined.credits: Fish Perch by holmen released under Creative Commons Zero (Public Domain)
Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor).This is Godot v3.x version; the Godot v2.x can be found on the same repository, on the `Godot_v2.x` branch.
A "3D pixel-perfect outline" shader for Godot 3.
This is a lower-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
A basic water (spatial-) material for the Godot Engine 3.x.There is also a step by step video on you tube that shows how this material was created.
This is a high-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
This is a water shader with optional chromatic aberration, it has some options to tweak like tilling (To adjust waves scale), Murky ramp (To make it more or less "cloudy"), water tint colors (To make muddy water o caribean like), etc. It problably needs some optimization or has some bugs (since is one of my first incursions in shader coding) so please you are welcome to post issues or improvements.Only works on Godot 3.x, with GLES 3 backend for now.
This is a metallic material that has diamond ridges in it, such as often found on industrial equipment, toolboxes, or floors.
This addon allows the rendering of "3D images" enabling volumetric effects.Version history:- 1.3: Moved the volume generator to the editor.- 1.2: Added dithering and blending modes.- 1.0: Initial release.
A table control which can be sort and dynamic update1. Create table in editor2. Select table row3. Dynamic change data