You can use this template as reference to create your own 3D Platform Game in Godot.Contains:Basic player configuration (move, rotate, jump).Simple enemy animations.Coin collect configuration (coin animations, coin counter).Basic door opening mechanism (door animations, door triggers).Respawn configuration (fallzone, enemy impact).
Useful templates for creating games with Godot Engine. It is intended to expand and modify the toolset to your needs. It is high customizable and offers a simple, but efficient base.Features- jSaveManager: Stores values easily- jTable: Advanced Tables for Godot. For your needs- jList: Adds powerful and customizable lists.- jAudioManager: Play music and sounds with a single line of code. Everywhere.- jSettings: Basic Settings Manager- jEssentials: Simple but efficient functionsFor more information visit https://github.com/Jean28518/Godot-jTools
A battle system for a JRPG.
A custom Control node that draw an isometric cube with given texture, color, size etc ...The Control rect width define the width of the cube.
This will add a CalendarButton node that allows you to easily select a date without having to do all the work of creating your own Calendar and Date classes. Very easy to use.
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
A plugin that binds 2D snap settings to: TileMaps' cell size, RayCast2D's cast-to and Area2D's shape sizes, all appended under new nodes.Comes with a template for creating a scene for a JRPG overworld. It has a player that can be controlled to move around and an obstacle. A checkered background is also added as a reference to the player's co-ordination.
CardEngine is a framework to create card games for the Godot Engine. Non-exhaustive features list: * Dedicated editor UI to manipulate CardEngine's objects * Database system to manage cards * Fully customizable Container widget to arrange cards on a grid or along a path * Board widget to create complex interactions * Fully customizable Animations * Drag and drop support
An overworld map for a JRPG.Comes with Dialogic v1.1 by coppolaemilio. For more info on Dialogic, see https://github.com/coppolaemilio/dialogic
Very simple template to use as a starting point for a top-down action RPG. It works with keyboard, touch and gamepad input, and has a character with a few moves, an inventory system and a quest system.I created this for my students as a template for their final exam so everything is implemented in the simplest form possible. Take it as a starting point rather than a solid foundation. Live demo: https://redmagegames.com/elcaballerohueco/
Emoji mode use Twemoji.This addon provides the following nodes to use emojis in Godot:EmojiIcon: A node that displays an Emoji.EmojiButton: A node that displays an Emoji as a button.It's also adds EmojiFinder to the Godot editor's toolbar. So you can find the emojis easily.
A container that lays out it's children on a horizontal row according to their minimum sizes. When it can't fit another, it starts a new row.The node is called "HFlowContainer" and is a child of "Container".Features:- Updates when it's width is changed.- Works in the editor.- Works in ScrollContainer.- Hiding children works.- Customizable horizontal and vertical margins between the child nodes.The container does (currently) not support:- Child scaling.- Child rotating.- Child Size Flags ("Fill", "Expand" etc.)---- Changelog ----- 1.0.0: Initial release.- 1.0.1: Fixed "narrowing conversion" warnings.- 1.0.2: Works by default in ScrollContainer. (By always settting horizontal size flag to EXPAND + FILL)