A plugin written in GDScript which downloads google spreadsheet with Google Sheet api v4.Support minimum file patch with dedicate gsx2json-go service. https://github.com/deflinhec/gsx2json-go
A wrapper of Photon C# Client SDK for GDScript.Contain Photon Realtime Client and Photon Chat Client.Because of the lack of time, I can't complete a perfect description in both script and document.But the usage of this SDK is similar to Photon C# Client SDK, basically you can refer to the official document.
This is an addon for Godot that allows you to very easily add subtitles to your game. This was intended to easily integrate into an existing game and be simple enough to manage for a game jam.Subtitle styles currently supported:* 3D Spatial Subtitles (it locks to the 3D position where the audio originates, or along the screen edge if the sound was off-screen)* Dialogue subtitles.(Handled in a queue so all the subtitles are seen)There are several options available for changes to the subtitles, and the system uses Label nodes for the subtitles, so if you have translations registered, they will translate automatically using the keys you provide.
A reimplementation of the existing OpenSimplexNoise class, but reprogrammed in GPU (shader), C++ (GDNative) and GDScript.It's characterised for it's improvement in rendering speed for GPU.
This plugin exposes a WebSocketServer that can be used to control the Godot editor from external programs.This will be used to provide enhanced functionality to the official VSCode godot VSCode extension.
SimpleKnob is a UI knob control for Godot 3.x intended to be a drop-in replacement for standard HSlider controls. Themes and overrides created for HSlider should "just work". Includes customizable grabber pointing orientation (inwards/outwards), knob thickness (Values < 100% create hollow or arc knobs), notch (arc) width, decimal padding, and title/value positioning.Update history:1.11: Added an option to restore the original knob behavior where the value can only change relative to the previous one rather than snapping to the closest value to the mouse position on first click1.1: Fixed input events being consumed when the control shouldn't be visible, such as when obscured or in another tab. 1.0: Initial version
Colyseus SDK for Godot.Documentation: https://github.com/gsioteam/godot-colyseus#documentationTry the online mode of this demo: https://gsioteam.github.io/ActionGame/
A Godot addon to help create and use branching dialogues in your game project.Features include: Dialogue Tree editor Open, Edit, & Save multiple files Multiple Dialogue Trees per file Built-in tester for your dialogue trees DialogueBox node to run your dialogue trees in-game Easy to understand export files (JSON files) Easily extend/add more nodes for advanced functionality
Kanban Tasks - Todo Manager is a kanban board addon for the godot engine.Features- Renamable stages- Tasks with detailed description and titles- Search in tasks and task details- Intuitive drag and drop usage utilising the godot build in drag and drop- Support for shortcuts *- Categories **- Different stage layouts with multiple stages per column ***- Supports all editor themes including light ones* uses godot defaults because the custom shortcuts cannot be accessed; not tested on mac (would be nice if someone could test)** new categories can currently only be added via editing the data.json file*** the layout can currently only be changed via editing the data.json file
A Godot plugin that ports sfxr, the popular program of choice to make retro sound effects for games.You can use sfxr sound files like regular audio files in Godot and edit sound files like in the original sfxr.
A very simple and easy to use Finite State Machine for Godot.
This is a basic editor plugin for the Godot engine to simplify uploading projects to Itch using Butler