A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk.Examples, and a detailed usage guide are on the Github page.
An example game by MDNA games made using the Egoventure framework
Generate autotiles 2x2/3x3min from sprites whith 5 tiles or 3x3 from 8 tiles and add to tileset.
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.
A demo game made using the Escoria framework
Plugin for a custom node similar to the ColorPickerButton node but with a text label.
A simple way to generate bitmap fonts for Godot 3.xSlap textures in the TextureSet. Write down the associated character in the CharSet.One character per line for both sets.You can add custom per-character advance/offsets using the associated dictionaries. Advance accepts string/float pairs and offsets accepts string/Vector2.Now with license!
Generate autotiles 3x3 min from sprites whith 5 tiles, and add to tileset. Based on https://github.com/ShatReal/3x3-min-gen
Create sprite sheets from particles ✨.
This is a simple scene to display 3D healthbar.It should have better perfomance than viewport method. Mainly because it does not create any viewports and just works on simple Sprite3D node. You can add multiple healthbars and dont worry about perfomance.
Game template for games using the EgoVenture First Person Adventure framework for Godot.
A template for games based on the Escoria framework