This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1).##Features- Double jump- Coyote time- Jump buffer- Hold jump to go higher- Defining jump height and duration (as opposed to setting gravity and jump velocity)- Assymetrical jumps (falling faster than rising)
A template for quickly getting started with WebXR projects in Godot.
Auto Polgon2D Triangulation is designed to make 2D mesh deformation significantly faster and less painful by triangulating polygons (mesh) for you.
A donut-shaped collision shape for Godot 4.x.
A simple Godot networking system for connecting to an online server, spawning players, and updating positions.
Godot Gameplay Systems (formerly godot gameplay attributes) is a set of nodes and resources which speed up development of your gameplay mechanisms.Currently it provides:- An Attributes base system (complete with buff/debuff)- An Ability base system- A camera shake node- A slide show node for your game intro- Equipment base system- Inventory base system- Interactions system (base)- Loot and drop system- Point and click nodes (both 2d and 3d)- Turn based nodes- User interface controls (radial menu container)
3 Classes that brings hex detection, 3D LOS, distance, influence, shortest path ... all you need to build a classical boardgame based on a single image hex map. A demo in the source tree.
Adds a custom node "VectorDisplay2D".Hit V to toggle the display.Displays the vector & separated XY components.
A player with basic first-person controls. Ready to use with no configuration required. It's that simple.
This add-on provides a node that generates linear stairs using CSG.
A Bowyer-Watson algorithm implementation for Delaunay triangulation for Godot.Also generates Voronoi diagram from triangulation, including neightbour cells scanning.Written as a single GDScript file.
A game template for making match3 game