Flexible and customisable terminal emulator for Godot.-Everything can be changed : color, size, character spacing, font...-Lots of useful methods and signals so other nodes can easily interract with the terminal. (onCommandCaptured(), Print(), Newline(), Backspace(), etc...)-Single script attachable to a Node2D.
This tool adds a GDCharts Control node.It allows you to create fancy line charts and pie charts.
Radial progress bar with customizable values like radius, thickness , color,....
Godot-Stuff Logger (gs_logger)A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered.Features* low overhead* simple to include in your projects* eight different logging levels* output to console or filesystem* html output available (experimental)This version supports the Godot Version 3.1 releases.For more information follow this linkhttps://gitlab.com/godot-stuff/gs-logger/blob/master/README.md
This an alternative to the built in tilemap node for games that don't need all of it's features or need better performance when drawing a lot of tiles, the tilemap is rendered with a shader and performance depends on the resolution and the GPU, so the amount of tiles on the screen doesn't affect performance.How to use: https://github.com/MightyPrinny/godot-gputilemap/wikiFeatures:-The editor supports basic things such as undo/redo, paint, erase and has a rectangle selection tool, brushes are made selecting things on the tileset view or from the selection on the map.-Node instance generation via custom scripts.-Autotiling-Flip tiles vertically and horizontally-Import maps from Tiled exported as json with csv tile data, the importer will ask you about which layer you want to import and what tileset you want to use.-Save and load brushes from filesSave and load maps from filesNotes:-Maps are stored as ImageTexture, if you are targeting mobile and low end devices don't use maps larger than 1024x1024 tiles( 2048x2048 should be fine but I'm not sure if that's good for low end mobile phones).-Tilesets can have a maximum size of 256x256 tiles.-Unfolding the image property of the ImageTexture that stores the map crashes the editor, this is a Godot editor bug.-Only one tileset can be used on a single GPUTilemap node, this is because shaders don't support sampler2d array uniforms on GLES2.
A Godot plugin which provides custom controls for 2D painting / drawing applications. This plugin currently provides 2 custom "ColorSelect" controls meant to let the user select Foreground/Background colors
Client for communicating with Nakama, an Open Source game backend, using Nakama's complete REST and realtime APIs.While this client still works, there is now an official Nakama client for Godot written in GDScript, which is what I'd recommend using in new projects:https://godotengine.org/asset-library/asset/606
Implement Behavior Trees in pure GDScript.Created for fast-prototyping and experimentation.Saving and loading now supported.
This tool allows you easier access to Twine stories in Godot.
Spawn node instances from a Tilemap
This is script for Godot Engine, that validate JSON files by JSON Schema.
The official open-source Godot client for Nakama server written in GDScript.Nakama is an open-source server designed to power modern games and apps. Features include user accounts, chat, social, matchmaker, realtime multiplayer, and much more.This client implements the full API and socket options with the server. It's written in GDScript to support Godot Engine 3.1+.Full documentation is online - https://heroiclabs.com/docs