A game template for making match3 game
Adds a custom node "VectorDisplay2D".Hit V to toggle the display.Displays the vector & separated XY components.
This add-on provides a node that generates linear stairs using CSG.
A donut-shaped collision shape for Godot 4.x.
A Bowyer-Watson algorithm implementation for Delaunay triangulation for Godot.Also generates Voronoi diagram from triangulation, including neightbour cells scanning.Written as a single GDScript file.
This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1).##Features- Double jump- Coyote time- Jump buffer- Hold jump to go higher- Defining jump height and duration (as opposed to setting gravity and jump velocity)- Assymetrical jumps (falling faster than rising)
Auto Polgon2D Triangulation is designed to make 2D mesh deformation significantly faster and less painful by triangulating polygons (mesh) for you.
3 Classes that brings hex detection, 3D LOS, distance, influence, shortest path ... all you need to build a classical boardgame based on a single image hex map. A demo in the source tree.
A player with basic first-person controls. Ready to use with no configuration required. It's that simple.
A simple Godot networking system for connecting to an online server, spawning players, and updating positions.
Godot Gameplay Systems (formerly godot gameplay attributes) is a set of nodes and resources which speed up development of your gameplay mechanisms.Currently it provides:- An Attributes base system (complete with buff/debuff)- An Ability base system- A camera shake node- A slide show node for your game intro- Equipment base system- Inventory base system- Interactions system (base)- Loot and drop system- Point and click nodes (both 2d and 3d)- Turn based nodes- User interface controls (radial menu container)
A template for quickly getting started with WebXR projects in Godot.