A tool for generating smooth 2D collision shapes
A node that correlates a Window to a in world Node2D CanvasItem, allowing for a Window node to interact with the SceneTree directly as if it were a CanvasItem itself - even for native windows
This plugin allows you to create nicely textured 2D polys. Simply place a few points then create / assign the shape material, and you should have a good-looking polygon.The textures used are similar to what you would use if making terrain using TileMap/TileSetSee Homepage here:https://github.com/SirRamEsq/SmartShape2DUsing SmartShape2D with Godot 4:https://github.com/SirRamEsq/SmartShape2D/blob/master/addons/rmsmartshape/documentation/Godot4.mdSmartShape2D + Aseprite tutorial can be found here (Thanks Picster!):https://www.youtube.com/watch?v=r-pd2yuNPvA
Godot GDScript tools and shaders for palette swaps, palette animation and index maps
This addon introduces custom IK, jiggle and constraint solutions for use with Skeleton2D and Bone2D.Unlike default modifications, the custom nodes support negative skeleton scales.By the way, if you like the plugin, I'd appreciate if you threw a couple dollaroos my way! :] https://boosty.to/zedmanul/donate
2D geometric shapes for prototyping and animating in Godot.- Create rectangles, ellipses, arrows, triangles, stars and regular polygons just by adding a node- Edit the geometric shapes with your mouse- Select between Filled, Outline and Filled + Outline- Animate properties with Godot's animation system- Full undo/redo support
A demo for my scrolling backgrounds tool.
A GDExtension plugin to add DragonBones for Godot.The last version of v1.x.x.The Godot-DragonBones v2 will coming soon.
Layered Sprite is a Godot tool to easily divide a sprite in layers. It can be used for customizable characters.
Tool for manually creating .atlastex resources from an atlas
force-directed-graph-godot is a simple implementation of a Force-Directed Graph (or FDG for short) in the Godot Engine.- 2D implementation of a Force-Directed Graph- Flexible and easy to use Graph Nodes that can be extended and customized- Real-time graph simulation in the editor (optional)
# Control Node WindowThe **Control Node Window** is a Node for creating control node-based windows in Godot, complete with usage examples. ## Key Features: - **Control Compatibility:** Must be a child of a control node to function properly. - **Flexible Child Nodes:** Designed to work with child nodes such as `ScrollContainer`, `TextEdit`, and similar control nodes. - **Canvas Layer / Viewport Independence:** Operates without utilizing any canvas layers.## Usage: To use the `control_node_window.tscn`, attach it as a child of a suitable control node. Add a compatible node like `ScrollContainer` or `TextEdit` as its child for optimal functionality.