Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system.* This version requires Godot 4.0.4 minimum.
Import Tiled Maps into Godot 4Currently in Alpha StateWhat the plugin can do: import Tilesets from Tiled, usable as Tilesets in Godot like Godot-Tilesets import Tilemap from Tiled, usable as Tilemap with Layers lile Godot-TilemapsWhat the plugin can not do (maybe yet): import Objects from Object-Layer import Collisions in Tilesets since this is still bugged in Godot4 Alpha 9There are Importers for the FileTypes shown in the "Import" Tab when a Tileset or Tilemap is selectedTilesets: Animations are imported For each Tile created in the Tileset the importer created three alternative Tiles: flipped horizontal flipped vertical flipped vertical and horizontal Collision import is planned, the option to check is already presented in the importer but won't workTilemap: It imports with the reference of the Tilesets, so import the Tilesets first It may take a while to import and currently some Godot closings happen that i wasn't able to get a real clue why To get the flipped Tiles into godot i chose the alterntive-Tile way for the Tilesets. So the importer uses the alternative Tiles where needed
A basic plugin to automatically import all frames from an AnimatedSprite as animations in an AnimationPlayer, with the appropriate FPS. It adds a section under AnimationPlayer's inspector to import frames from AnimatedSprites in the scene.
Import sprite sheets from TexturePacker as AtlasTexture.Sprite sheets or texture atlases reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 4.x
A custom 2D node that creates a trail.Is it something you could code in 5 minutes? Yes, but I made this to save those precious 5 minutes.
A Bowyer-Watson algorithm implementation for Delaunay triangulation for Godot.Also generates Voronoi diagram from triangulation, including neightbour cells scanning.Written as a single GDScript file.
Create squishy Softbody2D that can simulate bouncy or deformable or breakable bodies.If you want Breakable Softbody2D add RigidbodyScript field to breakable_rigidbody2d.gd(done in inspector at SoftBody2D/Rigidbody/Rigidbody Script) , which you can also extend.Add Softbody2D script to Polygon2D with texture. Click bake.
The Rotor is a node making its children rotate with different useful properties. Very useful to design levels with objects moving in circle.Features include:1. Keeping the child's rotation when the parent rotates.2. Rotations can be 360° but also more/less3. Once it rotates the amount you choose, it can either loop back from the start or start rotating backward.4. Choose the number of rotations.5. You can enable the Rotor's effect on nodes that aren't its children or disable it on some of its children.6. Can flip (horizontal/vertical) nodes past a certain angle.7. Rotation can be standard or use tweensIt comes with a showcase scene where you can see all the properties in action and also full documenation which you can read here : https://docs.google.com/document/d/1y2aPsn72dOxQ-wBNGqLlQvrw9-SV_z12a1MradBglF4/edit?usp=sharing
Spritesheets from the Open Duelyst repository, with the frame data converted from XML to Godot Spriteframes for convenient use in AnimatedSprite2D and AnimatedSprite3D.The recently open sourced game Duelyst contains over 600 pixel art units, split in 6 factions and neutral, with attack, idle, running and death animations. Also includes animated icons and effects.If you need the remaining assets, download them from the original repository at https://github.com/open-duelyst/duelyst.
This tool allows you to quickly import animations from an Aseprite JSON file and spritesheet. Updated for Godot 4 Beta 5.
Intuitive UI design workflow in Godot.Import/manage font source files and styling UI directly in the editor viewport.This version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/UIDesignTool/tree/godot3) branch for older versionv0.3.0:Port to Godot 4.0v0.2.2:Exlcude unwanted files from export & Fix null exception when set font to RichTextLabelv0.2.1:Minor bugfix, handle null exception when selected non-Control node, exclude unwanted files from asset libraryv0.2.0:UIDesignTool now support batch edit with toolbar & Vertical alignment.Other than that, this release mainly focus on improving v0.1.0, in terms of UI, efficiency & bugfixing.For more details, check out (https://github.com/imjp94/UIDesignTool/blob/master/CHANGELOG.md)Note: Users updating from v0.1.* to v0.2.* might needs to specify font resource directory again, due to a bug which has been tackled in v0.2.0
A donut-shaped collision shape for Godot 4.x.