This is Flappy Bird clone, easy way to get started with Godot. You can learn various things from this sample.
Short adventure/narrative game to showcase Escoria, the point & click template for Godot:https://godotengine.org/asset-library/asset/505It's used as a basis for the Escoria manual, which describes its internal mechanics:https://fr.flossmanuals.net/creating-point-and-click-games-with-escoria/
Demo for gd-YAFSM, to showcase how you can integrate gd-YAFSM into your project.
Let you make a first-person 3D game.
"VRM" is a file format for handling 3D humanoid avatar (3D model) data for VR applications. It is based on glTF2.0. ( https://vrm.dev/en )** Now compatible with Godot 3.4 and GLES2 **This asset provides an importer for VRM characters, as well as a full implementation of the MToon Shader for Godot Engine. Enable the addons in "Project Settings..." → "Plugins"「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev )** Godot 3.4とGLES2のサポートが追加されました! **このアセットは、VRMの3Dアバターのインポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。
This addon allows you to create a terrain from an image. It uses the layers of an image and constructs the geometry using each pixel color. Currently, it supports a "terrain" layer, and a "water" one. See included images in the demo folder. The image must be in TIFF format, uncompressed.
This plugin adds support for the Oculus Quest and Quest 2 VR headsets to Godot.
This tool allows you make that a KinematicBody follows another Node in a 3D space.
Adds simple motion (ribbon) trails to Godot 3.2. Supports texturing and start/end colors for fading in/out. This can be used for a variety of special effects.Instructions:1. Unzip the contents into a new folder. This folder contains a demo project, and if it is not needed, the MotionTrail subfolder can be copied directly into an existing/new project.2. Simply drag and drop the MotionTrail.tscn scene onto a parent scene (such as an object in motion), and you should be all set!
A basic system to write, save and load game data and settings.-Settings are saved as ConfigFile (cfg), while save games are saved as bytecode with different extensions to each slot (1, 2 and 3).-Most functions and variables have comments that explain their purpose.Language: GDScriptRenderer: GLES2
Voxel plugin built with GDScript that offers various voxel features, utilities and fully fledged in-engine editors. Making it easy to create, import and edit voxel content anywhere Godot runs right out of the box, both in-engine and in-game. It is designed to be easily extended, allowing you to quickly create the voxel content you want, such as: characters, creatures, props, maps and more.
Adds a 'Lock to view' toggle to the camera node, which forces the camera to follow the editor preview allowing for extremely easier camera positioning.More quality of life camera features tba