First person point and click adventure framework for Godot
Icospheres are normally used to achieve a more isotropic (regular) layout of vertices than a UV sphere
A simple mouse-based Escoria stock UI
An example game by MDNA games made using the Egoventure framework
This is a simple scene to display 3D healthbar.It should have better perfomance than viewport method. Mainly because it does not create any viewports and just works on simple Sprite3D node. You can add multiple healthbars and dont worry about perfomance.
A demo game made using the Escoria framework
A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk.Examples, and a detailed usage guide are on the Github page.
An Escoria stock UI with 9 verbs
An animated lowpoly Bow for your game project!Animations :IDLEWALKRUNFALLJUMPRELOADAIMDISARMEDAIM IDLEFIREvery important !!! if you have shakes during the animation, you must reimport the model in 60 fps, disable the optimizer and put all the bones in "nearest" mode in the interpolation mode.in the case of the BOW you have to put in "nearest" the "AIM" animation and the "DISARMED" animation and the "FIRE" animationyou have to do it on all bones!good game.
Block out levels, prototype, do level design, test proportions, test imports and gameplay.All thanks to Kenney.nl's prototype textures.
The core addon of the Escoria framework
An Escoria stock dialog manager