This is a simple scene to display 3D healthbar.It should have better perfomance than viewport method. Mainly because it does not create any viewports and just works on simple Sprite3D node. You can add multiple healthbars and dont worry about perfomance.
An example game by MDNA games made using the Egoventure framework
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.
Block out levels, prototype, do level design, test proportions, test imports and gameplay.All thanks to Kenney.nl's prototype textures.
A demo game made using the Escoria framework
This tools allow users to place previously saved scene in a fast and comfortable way, using tabbed library interface to hold list of scenes, with several placement feature such as random scale / rotation, align to surface and grid-like positioning
A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk.Examples, and a detailed usage guide are on the Github page.
Simple snake game in godot 3.3.3
This plugin adds suport for holographics displays made by Looking Glass Factory to the Godot Engine.Just drop the new HoloPlayVolume spatial node into the scene and view your Godot project as a hologram!**Windows only at the moment.**
Color Calibrator with Macbeth chart to color match and color grade.Can be used in setting up neutrally lit scenes or color matching between applications.Repository contains Blender file and demo scene.
Game template for games using the EgoVenture First Person Adventure framework for Godot.
A template for games based on the Escoria framework