Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.
This is a simple scene to display 3D healthbar.It should have better perfomance than viewport method. Mainly because it does not create any viewports and just works on simple Sprite3D node. You can add multiple healthbars and dont worry about perfomance.
An Escoria stock UI with 9 verbs
A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk.Examples, and a detailed usage guide are on the Github page.
Block out levels, prototype, do level design, test proportions, test imports and gameplay.All thanks to Kenney.nl's prototype textures.
A simple mouse-based Escoria stock UI
Icospheres are normally used to achieve a more isotropic (regular) layout of vertices than a UV sphere
A template for games based on the Escoria framework
An Escoria stock dialog manager
The core addon of the Escoria framework
Game template for games using the EgoVenture First Person Adventure framework for Godot.
First person point and click adventure framework for Godot