Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
this is a project made to test the multiplayer api, not necessarily the best implementation though
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
Plugin that allows connections to Twitch Chat using IRC. Comes with example scene in the form of an editor dock.
A TrackballCamera that responds to input from mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.- stays around its parent node, even if it moves- no gimbal lock (quaternions ♥)- camera inertia for a smoother experience- the parent node does not have to be centered in the camera's view- a bunch of parameters to configure everything as you want it- won't work on godot 3
Plugin that makes version management for your projects easier and adds the ability to check for newer published versions on iOS/Android
A simple tool to import skyboxes (cubemaps) from Internet resources sites to use in Godot Engine.For comments, requests and other things use this thread https://godotdevelopers.org/forum/discussion/17435/godot-skybox-converter-plugin#latest
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot version 2.1.xHow-To:Install the Plugin using the Asset Lib.To Start importing go to: Import -> MagicaVoxelChoose the file to load from, and a Folder to save the Mesh in, and press "OK"The .msh file was now created, you might notice that it is plain white. The Color vertices are not enabled yet. To enable them, add an Fixed Material to the Mesh and enable its "Use Color Array" Flag. The colors should now appear. Have fun!