This is a simple scene to display 3D healthbar.It should have better perfomance than viewport method. Mainly because it does not create any viewports and just works on simple Sprite3D node. You can add multiple healthbars and dont worry about perfomance.
An animated lowpoly Bow for your game project!Animations :IDLEWALKRUNFALLJUMPRELOADAIMDISARMEDAIM IDLEFIREvery important !!! if you have shakes during the animation, you must reimport the model in 60 fps, disable the optimizer and put all the bones in "nearest" mode in the interpolation mode.in the case of the BOW you have to put in "nearest" the "AIM" animation and the "DISARMED" animation and the "FIRE" animationyou have to do it on all bones!good game.
An Escoria stock dialog manager
Icospheres are normally used to achieve a more isotropic (regular) layout of vertices than a UV sphere
An animated lowpoly Zombie for your game project!Animations :SPAWNIDLEWALKRUNATKATK HEADHITDEADvery important !!! if you have shakes during the animation, you must reimport the model in 60 fps, disable the optimizer and put all the bones in "nearest" mode in the interpolation mode.in the case of the zombie you have to put in "nearest" the "HIT" animation and the "ATK" animation.you have to do it on all bones!good game.
An Escoria stock UI with 9 verbs
Block out levels, prototype, do level design, test proportions, test imports and gameplay.All thanks to Kenney.nl's prototype textures.
The core addon of the Escoria framework
Licensing is complicated and tedious. This addon adds a preset window dialog and button that can show an interactive list of all engine licenses. Custom licenses can be added through the Nicense singleton.
First person point and click adventure framework for Godot
A simple mouse-based Escoria stock UI
A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk.Examples, and a detailed usage guide are on the Github page.