Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
Plugin that allows connections to Twitch Chat using IRC. Comes with example scene in the form of an editor dock.
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
this is a project made to test the multiplayer api, not necessarily the best implementation though
Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
A TrackballCamera that responds to input from mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.- stays around its parent node, even if it moves- no gimbal lock (quaternions ♥)- camera inertia for a smoother experience- the parent node does not have to be centered in the camera's view- a bunch of parameters to configure everything as you want it- won't work on godot 3
Plugin that makes version management for your projects easier and adds the ability to check for newer published versions on iOS/Android