A collection of several helper nodes to extrude 2D profiles, 3D meshes, 3D Scenes and 3D MultiMesh instances along paths in real time. Implemented as a C++ GDExtension with built-in documentation.
This is a simple drag and drop arcade style car and a follow camera.This is designed to get you up and running quickly with your game ideas.
Actually good first person controller for the Godot Engine. MIT License (credit Colormatic Studios)This first person controller was made because there aren't many first person controllers for Godot, and the ones that do exist are pretty bad.It is highly customizable and comes with many features, QOL, and readable code.Move with WASD, space to jump, shift to sprint, C to crouch.FEATURES: In-air momentum Motion smoothing FOV smoothing Head bobbing Crouching Sprinting 2 crosshairs/reticles, one is animated (more to come?) Controller/GamePad support (enabled through code, see wiki) In-editor tools (enable editable children to use)If you make a cool game with this addon, I would love to hear about it!Check out the Colormatic Git page for a wiki and more.https://git.colormatic.org/ColormaticStudios/quality-godot-first-person
This is a simple Third Person Character Controller that you can drag and drop into your projects.I uses a character from the amazing Kenney.nl's Mini Characters 1 pack so is fully animated and a great starting point for your third person projects
player controller with sprint and jump function.
Generates heightmap terrain around a player position. New terrain chunks are loaded on a thread when the player moves.
Yet another multi mesh scatter.A simple MultiMesh plugin where you can place your meshes into your scene via a configurable polygon area.
ProtoShape is a Godot plugin that adds a library of dynamic shapes like ramps and stairs to quickly block out your maps and iterate on your ideas. ProtoShape is relying on the built-in CSG shapes to generate custom stairs/ramps. Custom dynamic nodes can also be created using the ProtoGizmo system.
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes.DMWBWiggleRotationModifier3D: Rotates the bone around the current bone pose. The current pose direction acts as the spring's rest position.DMWBWigglePositionModifier3D: Moves the bone around the current bone pose without rotating. The current pose position acts as the spring's rest position.
Create tile-based 3D levels for dungeon crawler -style games.See GitHub repository for more information:https://github.com/ReunMedia/godot-levelblock
A simple Godot 4.3 FPS Controller.Features:- Camera Tilt- Mouse Smooth- Sprint- Jump- Interact
This is a simple but flexible First Person Controller for your projects