Import robots into Godot from their URDF files. Simply Drag-and-Drop URDF-files in your Godot scene, visuals and collisions will be generated automatically. Alternatively you can attach the urdf_loader.gd-script to a Node3D and the robots nodes will be created at its children, so you can easily modify/extend your robot.Also provides a simple controller for wheel-based robots.
A 3D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministicThis version does NOT have:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.This version is more an advanced version and it's not for normal use cases.
Jigglenode is a plugin that add's a Jigglenode node.It's yoused to jiggle a node based on movement and rotation.It's inspired by Jigglebone but it's not a copy of it.At this point it has problems with rotations, im going to lock in to it.If i can't find it out im going to leave it be.
This is the Godot OpenXR Vendors plugin which contains:- platform dependent loaders for Android based XR devices- implementations of vendor extensionsLearn more about this plugin here: https://godotvr.github.io/godot_openxr_vendors/Use this version for Godot 4.6 and up.
Create decorative ropes, chains, wires, etc that can sway and update in real time using catenary curves.In physics and geometry, a catenary is the curve that an idealized hanging chain or cable assumes under its own weight when supported only at its ends in a uniform gravitational field.Additionally, now supports func_godot with custom catenary point entity FGD files!Based on the original by Donitzo, ported to Godot 4 with some new features by 0rangeYouGlad.
A 3D drop-in replacement for the Godot engine that adds stability and fluids. This version is deterministic, just not cross platform deterministic.This version has:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.
A modular, data-driven inventory system built for Godot 4.6. Features drag-and-drop functionality, hotbars, item logic scripting.
(License: MIT NON-AI, read LICENSE file please)Posterize to Palette is a heavily customizable spatial shader tool for Godot. It allows you to posterize a scene's color output to any user-defined color palette. It uses the OKLAB color space for color comparisons, to create a more perceptually-accurate end result. It's made with emphasis on performance and memory impact with multiple implementations to choose from. (read the repository's README file for more information: https://codeberg.org/Aurora_Bee/posterize-to-palette/src/branch/main/README.md)
Nexus Resonance brings real Steam Audio spatial sound into your Godot project - with real physics instead of approximations.While others compute echoes and paths in GDScript, which quickly hits limits. Nexus Resonance runs as a native GDExtension (C++ with Steam Audio) and uses the CPU much more efficiently. You get:- Physics-based occlusion - sound is dampened through walls- Realistic reverb - echo calculation via raytracing- Pathing - sound travels around obstacles- Bake workflow - precompute probes, pathing, and static sourcesResult: professional 3D audio with lower CPU load than pure GDScript solutions.
A Godot/GDScript addon to import/export models in the STL file format.
RayCastMult3D is a powerful and customizable multi-hit raycast node for Godot 4.x, designed to perform multiple sequential ray intersection checks between two points in 3D space. It supports body and area collisions, custom exclude lists, visual debugging, and flexible offset/margin settings. This plugin is especially useful for: Advanced shooting or projectile detection. Wall-penetrating sensors (multi-layer collision detection). Environmental scanning or line tracing. Physics debugging tools.
A universal, noise-based shake node that allows the stacking of multiple different shake layers. Can be used for camera shake and more!