NAP Map Generator addon useful for fast and easy (mini)map generation. The addon scans your game's 3D world and generates a top-down image of it, so you can use it in your game's map view or minimap radar.
An easy and dynamic way to create Voronoi fracture geometry for your Godot game.✅ Create complex fractures from both convex and concave meshes✅ Seamless Voronoi geometry and materials with high fidelity to your mesh✅ Quickly generator rigidbodies from fractures for cool physic simulations✅ Native GDScript - use this in any Godot game✅ C# adapter classes for a seamless experience cross-languageFor documentation, learn more on GitHub: https://github.com/robertvaradan/voronoishatter
CSG Terrain is a plugin for Godot 4.4 (or later) to prototype terrains on a simple and non-destructive way.It's made with CSG (Constructive Solid Geometry), so you are supposed to combine with geometric shapes and even other terrains to achieve the desired form.Unlike other systems the terrain is molded purely with paths, not brushes or other 3D tools. This forced simplicity allows to focus on what is important before finalizing in 3D software.Changelog:v1.0.2- Fix bug when editor tab change focusv1.0.1- Fixed errors on exported projects.- Fixed the terrain shader.
It is an implementation of Verlet integration for physics ropes on Godot 4.4 .NET similar to the ones seen in `Half-Life 2` or generally in `Source` engine.This addon allows creation of dynamic and physics-based ropes, specifically offering specialized nodes to create either fully simulated visual ropes or physical rigid-body-based ones, depending on needed use case.Features:1. Generation of flat-plane rope meshes using tessellation with Catmull-Rom splines.2. Two variants of rope simulation: fully verlet-based (optionally affected by other bodies) and built-in physics-based (both affects and is affected by other bodies).3. Integrated joint nodes allowing to connect ropes to other nodes and physical bodies, constraining their movement.4. Many adjustable parameters: particle & segment counts; lengths & widths; custom simulation rates; wind & gravity forces; customizable damping; customizable visuals; and other fine-tunning settings specific to each rope variant.5. `VisibleOnScreenNotifier3D` optional support (integrated and automatic) for performance improvements when required.6. Simulated advanced performance-friendly slide collisions for `VerletRopeSimulated` with static mode `O(n)` and dynamic mode `O(n*m)` raycasts complexity (`n` - rope particles, `m` - affected dynamic bodies).7. Editor-specific tooling to make ropes configuration easier: Different `[Tool]` buttons for quick joint creation, rope resets, structure copying and quick configuration presets; Internal meta-stamping for ropes duplications/copypaste support; Custom editor-collisions for precise rope click-selectors.
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
An idTech 3 BSP format importer for Godot 4.4+ with support for lightmaps and light volumes (with custom shaders), patch geometry, and entities via scene remapping.
This package provides flying/swimming navigation in free 3D space. It builds a Sparse Voxel Octree representing the solid/empty state, and then applies Greedy A* algorithm for path finding.Currently in development. Please see README.md for a more detailed list of features and limitations, as well as how to use.
Godot implementation of the glTFX Reference Format, also known as glTF External Reference, glTF Experience Format, or glXF. The glTFX format allows for referencing external glTF files, and also other glTFX files, allowing for a nested scene hierarchy of arbitrary depth, with its leaf scenes being glTF files. https://github.com/KhronosGroup/glTF-External-ReferenceNote: The glTFX Reference Format is still a work in progress and is not yet ratified by the Khronos Group. Until glTFX is finalized, this addon should be considered experimental and subject to change at any time to comply with the latest iteration of the draft specification.For full functionality, this addon requires Godot 4.4 or later with this PR. https://github.com/godotengine/godot/pull/94603 It can be used with Godot 4.3, but the export settings will not be available.
imposter plugin for godot 4.xHelp you create an imposter scene
This allows you to manage GridMaps through TileMapLayers.Support for:- Autotiling (Because the GridMapLayer node inherits from TileMapLayer!)- Arbitrary tile subdivisions (for 2x2 or more gridmap tiles being associated with a single 2D tile)- Arbitrary tile sizes (For non-square tiles)- Setting GridTiles programatically (for proceedurally generated areas utilizing autotiles)- Multiple GridTiles associated with a single 2D Tile. (So that you may have layered grids, useful for cases where you might want different collisions!)
A native GDScript implementation of the VRPN client protocol.
Tile to Gridmap for Godot 4.4This plugin was created to allow the use of Godot's autotiling features with Gridmaps.***This update adds support for basic procedural generation as well as a a dual grid tile placement system***This plugin does not create the meshes just allows you to draw a tilemap using Godot's tools and place associated meshes and scenes on a gridmap. It works great when using pixel art style low poly meshes that you want to be placed following a tilemap terrain ruleset. Any mesh or scene can be used not just low poly 3D pixel art.This is my first plugin and was built to fill a need in my personal 3D pixel art project. Hopeful someone else will find it useful.