This example show you how to move character and shot bullet with RigidBody2D
A simple demo project for mobile games in Godot called Color Eater. It is there for it to be used as a reference project on mobile game creation. This project showcases how to achieve many features in Godot.Features:UI, Score System, Character Selection System, Button System/Animation, Music/Sound-Effects/Vibration Toggles, Scene changes and a simple game with particle system for you to understand the game loop and how those informations are saved on mobile.
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.
This project demonstrates how to animate a 3D mesh using vertex data generated by the "Not Unreal Tools - Vertex Animation" Blender add-on, with a vertex shader inside Godot Engine.
A simple demo project for desktop PCs in Godot called Retro Magic. This project could be used as a reference project for fast paced fps and arena shooters. It brings together Devils Daggers like movement and enemy AI, firing and projectile system. This demo contains music and sound effects which enhance the experience.Features:Simple UI, FPS Fast paced Controls, Enemy AI with Pathfinding and States, Weapon and Projectile System, Music/Sound-Effects and a complete game loop to experience.
An example game by MDNA games made using the Egoventure framework
This is a base for an infinite save system. Saves are sorted in descending date order.
A demo game made using the Escoria framework
Small demo project for the HoloPlay for Godot 3.x plugin.
A template for games based on the Escoria framework
Game template for games using the EgoVenture First Person Adventure framework for Godot.
I couldn't find a template for this on the asset library so here's mine.Defaults: Window size of 480x270 Test size of 960x540 Stretch mode Viewport Stretch aspect Expand Import default set to 2D Pixel GPU Pixel Snap on Font Oversampling offAdditional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes.